Hobgoblin Witchdoctor

Medium humanoid (hobgoblin), lawful evil

Armor Class 13 (16 with mage armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft.

10 (+0) 16 (+3) 15 (+2) 12 (+1) 14 (+2) 17 (+3)

Skills Arcana +3, Religion +4, Perception +4
Senses darkvision 60 ft., passive Perception 12
Languages Common, Goblin
Challenge 4 (1,100 XP)

Special Traits


  • Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
  • Spew Spiders (Recharges after a short or long rest). The hobgoblin witchdoctor exhales venomous spiders in a 15-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. The spiders die after the resolution of the hobgoblin’s turn.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.