Hog, Giant

Medium monstrosity, neutral evil

Armor Class 13 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.

17 (+3) 12 (+1) 14 (+2) 6 (-2) 7 (-2) 5 (-3)

Saving Throws Constitution +4
Skills Athletics +5
Senses passive Perception 8
Languages Common
Challenge 2 (450 XP)

Special Traits

  • Charge. If the giant hog moves at least 15 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
  • Relentless (recharges after a short or long rest). If the giant hog takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.


  • Multiattack. The giant hog makes one Tusk attack and one Greatclub attack.
  • Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
  • Greatclub. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
  • Squeal (recharge 6). The giant hog releases a deafening squeal in a 15-foot cone. Each creature in that area that can hear the giant hog must make a DC 12 Constitution saving throw. On a failure, a creature takes 10 (3d6) thunder damage and is deafened for 1 minute. On a success, a creature takes half the damage and isn’t deafened.
Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux

This is not the complete section 15 entry - see the full license for this page