Hogboon

Medium undead, chaotic good

Armor Class 14 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 30 ft.

STR DEX CON INT WIS CHA
20 (+5) 17 (+3) 16 (+3) 10 (+0) 13 (+1) 15 (+2)

Skills Athletics +7, Perception +3, Stealth +5
Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t cold iron
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 13
Languages the languages it knew in life
Proficiency Bonus +2
Challenge 4 (1,100 XP)

SPECIAL TRAITS

  • Hogboon Weakness. The hogboon is destroyed if a piercing weapon made of iron is driven into its heart while it is incapacitated in its resting place.
  • Innate Spellcasting. The hogboon s innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:
  • Regeneration. The hogboon regains 10 hit points at the start of its turn. If the hogboon takes fire or radiant damage, this trait doesn’t function at the start of the hogboon s next turn. The hogboon s body is destroyed only if it starts its turn with 0 hit points and doesn’t regenerate.
  • Stench. Any creature that starts its turn within 5 feet of the hogboon must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hogboon s Stench for 24 hours.
  • Undead Nature. A hogboon doesn t require air, food, drink, or sleep.

ACTIONS

  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage.
  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage. Instead of dealing damage, the hogboon can grapple the target (escape DC 15).

ABOUT

The hogboon resembles a muscular, human-like figure standing about six feet tall. Its skin has a weathered, earthy appearance, and its eyes gleam with a mysterious glint.

The hogboon resides in burial mounds and ancient structures scattered. These mounds serve as the ancestral homes of the hogboons, where they continue to protect the land that was once theirs. Despite their often surly demeanor, hogboons are bound by a deep connection to the natural world and the spirits of their ancestors.

Hogboons are not aggressive by nature but fiercely protect their mounds from intruders. Minor transgressions, such as disturbing the peace around the mound or seeking treasures within, invoke the hogboon’s wrath. They are known to curse those who disrespect their resting places, causing them misfortune until the curse is lifted.

While hogboons prefer to avoid confrontations, they are skilled hunters and gatherers, using their innate spellcasting abilities and stealth to stalk prey and ensure the protection of their territory. They are adept at moving silently through their natural habitats, making them elusive and difficult to detect.

Despite their fickle and unpredictable nature, those who show genuine respect for the natural world and the spirits of the land might earn the favor of a hogboon. Such individuals could find themselves receiving aid and protection from the creature and might even gain access to hidden treasures within the ancient mounds.

Section 15: Copyright Notice

5E RPG: Celtic Bestiary. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael Tresca.

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