Horrific Countenance

Medium undead, any alignment

Armor Class 12
Hit Points 35 (10d8 – 10)
Speed 0 ft., fly 40 ft.

STR DEX CON INT WIS CHA
5 (-3) 15 (+2) 9 (-1) 10 (+0) 13 (+1) 16 (+3)

Saving Throws Con +1
Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 11
Languages the languages it knew in life
Challenge 2 (450 XP)

Special Traits

  • Ethereal Sight. The countenance can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
  • Incorporeal Movement. The countenance can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

  • Blood-Chilling Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage.
  • Etherealness. The countenance enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect, or be affected, by anything on the other plane.
  • Horrifying Visage. Living creatures within 60 feet of the countenance, that can see it, must succeed on a DC 13 Wisdom saving throw, or become frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target’s saving throw is successful, or the effect ends for it, the target is immune to this ghost’s Horrifying Visage for the next 24 hours.
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.