House Spirit, Dvorovoi

Family: House Spirit

Small fey, chaotic neutral

Armor Class 13
Hit Points 38 (7d6+14)
Speed 30 ft.

16 (+3) 16 (+3) 14 (+2) 9 (-1) 13 (+1) 17 (+3)

Skills Acrobatics +5, Animal Handling +6, Perception +3, Stealth +8
Senses passive Perception 13
Languages Common, Sylvan
Challenge 1 (200 XP)


  • Improvised Weapons. The dvorovoi is proficient with improvised weapons, and can throw melee weapons with a range of 20/60 ft.
  • Innate Spellcasting. The dvorovoi’s innate spellcasting ability is Charisma (spell save DC 13). The dvorovoi can innately cast the following spells, requiring no material components:
  • Magic Resistance. The house spirit has advantage on saving throws against spells and other magical effects.
  • Speak With Animals. The dvororvoi can magically speak with animals, as if affected by the spell speak with animals.


  • Multiattack. The dvorovoi makes two melee attacks with its pitchfork.
  • Improvised Weapon. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. Some objects may deal piercing or slashing damage.
  • Pitchfork. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used in two hands to make a melee attack.
  • Break (3/day). The dvorovoi targets one object within 30 feet that it can see. The object takes 7 (2d6) force damage. If the object is held or attended by a creature, the creature may make a DC 13 Wisdom saving throw; on a success, the object is unaffected.
  • Invisibility. The house spirit magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the house spirit wears or carries is invisible with it.


These sometimes-helpful fey creatures known as house spirits bind themselves to rural families and live among them. Some bear a resemblance to the family’s ancestors, a similarity that grows more obvious the longer they remain in the family’s service, though they stay out of the sight of those among whom they live.

Just as domovoi house spirits protect the home, dvorovoi protect villagers’ yards and pastures. Intrigued by tales of the creatures’ guardianship, some farmers lure dvorovoi to their fields by leaving offerings of bread, sheep’s wool, or shiny trinkets. When the owner of a farmstead with a dvorovoi purchases a new animal, he leads it through the yard to introduce it to the dvorovoi, hoping to gain the fey creature’s approval of the new livestock.

Though undeniably useful to have around for feeding the cattle and keeping predators away from flocks, dvorovoi can be capricious.

Dvorovoi despise any white animal and never tolerate a white-furred horse or cow in their presence. For unknown reasons, dvorovoi don’t hold this same grudge toward white chickens.

Section 15: Copyright Notice

The Dragon’s Hoard #15 © 2022, Legendary Games; Authors Jason Nelson, Miguel Colon, Alex Riggs, Mike Myler, Robert J. Grady, Michael “solomani” Mifsud, Darrin Drader, Matt Kimmel, Scott D. Young.

This is not the complete section 15 entry - see the full license for this page