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House Spirit, Ovinnik

Family: House Spirit

Tiny fey, chaotic neutral

Armor Class 13
Hit Points 22 (5d4+10)
Speed 30 ft., climb 20 ft.

STR DEX CON INT WIS CHA
12 (+1) 17 (+3) 14 (+2) 9 (-1) 14 (+2) 17 (+3)

Skills Acrobatics +7, Perception +4, Stealth +7
Damage Resistances fire
Senses darkvision 60 ft., passive Perception 14
Languages Common, Sylvan
Challenge 1 (200 XP)

SPECIAL TRAITS

  • Innate Spellcasting. The ovinnik’s innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The ovinnik can innately cast the following spells, requiring no material components:
  • Magic Resistance. The house spirit has advantage on saving throws against spells and other magical effects.
  • Nimble Escape. The ovinnik can take the Disengage or Hide action as a bonus action on each of its turns.
  • Sneak Attack. Once per turn, the ovinnik deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the ovinnik that isn’t incapacitated and the ovinnik doesn’t have disadvantage on the attack roll.

ACTIONS

  • Claws. Melee Weapon Attack: +5 to hit, reach 0 ft., one target. Hit: 5 (1d4 + 3) slashing damage. On a hit, the ovinnik may use luck touch on the creature.
  • Invisibility. The house spirit magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the house spirit wears or carries is invisible with it.

ABOUT

Ovinniks make their homes in granaries and drying houses. These thin, sleek, black-furred humanoids stand only a foot high. Their eyes and features seem catlike, but they bark like dogs to scare away thieves. No one knows why an ovinnik chooses to take up residence in a particular farm’s threshing house, and few would call on them willingly. A wise farmer placates resident ovinniks with frequent gifts of warm milk, pancakes, or dead roosters. By tradition, before the new year, farmers and their families go to the granary to learn their fates for the future. The ovinnik touches each of them in turn. If the ovinnik’s touch is warm, the person will have good luck; if cold, she will suffer terrible misfortune in the days ahead.

Section 15: Copyright Notice

The Dragon’s Hoard #15 © 2022, Legendary Games; Authors Jason Nelson, Miguel Colon, Alex Riggs, Mike Myler, Robert J. Grady, Michael “solomani” Mifsud, Darrin Drader, Matt Kimmel, Scott D. Young.

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