Howling Maggot

Medium fiend, neutral evil

Armor Class 13 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 25 ft.

13 (+1) 10 (+0) 15 (+2) 6 (–2) 10 (+0) 7 (–2)

Condition Immunities exhaustion
Senses darkvision 60 ft., passive Perception 10
Languages Abyssal, Common, Infernal
Challenge 1 (200 XP)


  • Surge Forward. When it reduces a creature to 0 hit points with a melee attack on its turn, the maggot can use a bonus action to take the Dash action.


  • Multiattack. The howling maggot makes two slam attacks.
  • Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage.


This howling, distorted humanoid has wounds and scars all over its body. Its muscled arms end in heavy, bloody fists.

For many souls, the pain of transformation into a void maggot never ends, even after being returned to a physical body. These maggots howl and roar in ceaseless agony, obtaining relief only through bloody combat. They eagerly follow their masters’ orders to attack, even when injured or dramatically outnumbered. Most howling maggots have distended mouths or torn jaws from their endless howling. Although they might dampen their wails to feeble hoots when directly commanded by their masters, howling maggots are never truly silent (which means that in quiet areas their locations can always be deduced from the noise they make). Howling maggots tend to make good guards, as their terrible howls increase in volume when they detect intruders. Other maggots that hear this howling come loping forward, eager for a fight, and anyone that encounters a howling maggot guard can be quickly overwhelmed by a horde of shrieking enemies.

Section 15: Copyright Notice

Sandy Petersen’s Planet Apocalypse, © 2021, Petersen Games.

This is not the complete section 15 entry - see the full license for this page