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Hu-benti (Priest of Set)

Medium humanoid (human), chaotic evil

Armor Class 19 (+2 scale mail, shield, 21 with shield of faith)
Hit Points 66 (12d8 + 12)
Speed 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 23 (+1) 13 (+1) 13 (+1) 10 (+5) 54 (+2)

Saving Throws Wis +8, Cha +5
Damage Resistances cold, necrotic
Skills History +4, Insight +8, Perception +8, Religion +4
Senses passive Perception 18
Languages Common, Khemitian, Abyssal, Infernal
Challenge 8 (3,900 XP)

SPECIAL TRAITS

ACTIONS

  • +1 Mace. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 4 (1d8) necrotic damage.
  • Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage, +5 to hit and 6 (1d8 + 2) piercing damage with +1 bolt.

GEAR

+2 scale mail, +1 mace, shield, light crossbow, 10 +1 bolts, wand of fear, spell scroll with blade barrier, divination, and insect plague), light warhorse, unholy symbol, pouch with 80 gp.

ABOUT

Hu-benti, a priest of Set, isn’t particularly bright, but what he lacks in intelligence he makes up for with a rigid outlook and strict adherence to instructions from his master, Setem-nefer. He is a fanatic and hopes that his service to Set will be rewarded with a promotion to chief priest. His job is to make sure that the bandits do not reveal any secrets. In the fray ahead, this means that Hu-benti will fight. He flees if combat goes badly, particularly if Turpur runs off, as he thus saves his life and has a perfect excuse. However, he will die fighting rather than surrender. If he is somehow taken alive, he never speaks freely about any association with the Temple of Osiris.

Section 15: Copyright Notice

Necropolis, © 2021, Necromancer Games; Author Mark Greenberg, Bill Webb

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