Huldra

Medium fey, chaotic neutral

Armor Class 15 (natural armor)
Hit Points 78 (12d8+24)
Speed 30 ft.

STR DEX CON INT WIS CHA
19 (+4) 17 (+3) 14 (+2) 12 (+1) 14 (+2) 20 (+5)

Skills Deception +7
Damage Resistances cold
Condition Immunities charmed
Senses darkvision 60 ft., passive Perception 14
Languages Common, Giant, Sylvan
Challenge 4 (1,100 XP)

ACTIONS

  • Multiattack. The huldra makes two attacks: one with its tail and one with its slam.
  • Manipulate Luck (1/Day). The huldra may touch one target adjacent to it at the start of the huldra’s turn as an action. The huldra imparts good luck or bad luck unless the target makes a DC 15 Charisma saving throw. Treat this as bless or bane with a 24 hour duration and no concentration requirement.
  • Slam. Melee Weapon Attack: +6 to hit, 5 ft. reach, 1 target. Hit: 8 (1d6 + 5) bludgeoning damage.
  • Tail. Melee Weapon Attack: +6 to hit, 5 ft. reach, 1 target. Hit: 9 (1d8 + 5) bludgeoning damage. and the target’s Charisma score is reduced by 1d4. The target dies if this reduces its Charisma to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

ABOUT

From the front, a huldra appears to be a beautiful human woman, yet two distinctive features mark the huldra as something supernatural: her long, foxlike tail, and the fact that she doesn’t have a solid back—merely a hole that reveals her body to be a hollow, bark-lined shell. Most huldras wear their hair long to mask the hole in their backs, and they prefer long gowns to hide their tails when interacting with humanoids. Though huldras are not ashamed of their status as fey, they react rather negatively when someone points out their tails. So long as humanoids are respectful, however, huldras tend to be curious about other races, and may aid those who pass through their territories by telling them the best places for hunting or fishing. Huldras sometimes become enamored of woodcutters or others who adventure outdoors, and invite these paramours to share their beds, but such romances usually end in disappointment and misunderstanding on both sides. Despite their relatively lithe frames, huldras are deceptively strong, and stories abound of them performing astonishing feats of strength such as straightening horseshoes and tossing aside attackers, and their natural weapons are quite potent.

Trollish Origin. Huldras are fey creatures that legend claims were originally created by troll witches to lure humans into their clutches.

Every huldra is aware of this tale, finds it insulting, and denies it at length—yet the legend persists.

There’s no greater way to inflame a huldra to anger than to speak about this myth (especially while expressing distrust or contempt for the huldra), and the huldras’ hatred of all things trollish is well known among scholars of the fey and those who regularly encounter the less common fey creatures.

Section 15: Copyright Notice

Faerie Bestiary (5E) © 2022, Legendary Games; Authors Matt Kimmel, Michael “solomani” Mifsud, Miguel Colon, Robert J. Grady, Jason Nelson, Jeff Ibach, Tim Hitchcock.

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