Hulen

Large aberration, neutral evil

Armor Class 16 (natural)
Hit Points 104 (16d10+16)
Speed 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 13 (+1) 7 (-2) 9 (-1) 9 (-1)

Saving Throws Dexterity +3, Wisdom +1
Senses darkvision 60 ft., passive Perception 9
Languages Primordial
Challenge 4 (1,100 XP)

SPECIAL TRAITS

  • Ethereal Jaunt. As a bonus action, the hulen can move from the Material Plane to the Ethereal plane or from the Ethereal Plane to the Material Plane. Anything it holds or anyone who is grabbed is pulled along with it.

ACTIONS

  • Multiattack. The hulen can make 6 attacks each round with its tentacles.
  • Tentacle. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6+2) Bludgeoning Damage. If a target is hit by two or more tentacles in a round, the target must make a Strength Save (DC 15) or find itself grabbed by the hulen. The target is considered restrained until they successfully save against the grab. The hulen cannot use two of its tentacle attacks while it is holding a target.

ABOUT

Hulen appear as huge tuberous masses of tissue. Its large domed ‘top’ is red or orange in color, translucent, and sprouts hundreds of bone-white tentacles of varying sizes. It is difficult to actually focus on the creature and the viewer often sees only a mass of horrific-looking tissue, for this abomination doesn’t, in fact, possess a physical form. They are strange creatures who inhabit both the ethereal and material planes, lingering on the edge of both.

Ambusher. They are very predacious and delight in snatching victims, or at least the items they possess, from the material plane and casting them off into the ethereal where they return to feast upon them later.

Interplanar predator. The hulen are able, through their ethereal jaunt ability to move from one plane to the other and can pass through physical items in the material with ease. They usually stalk a certain area and wait for victims to pass through, at which point the jaunt in, attempt to snatch the victim and jaunt back to the ethereal where they attack the victim. If at any time the hulen is wounded in either plane, it lets go its attack and retreats to the ethereal plane. If its victim is in the ethereal plane and doing much damage it jaunts back, dropping the victim into the prime material. It can carry up to 2 human-sized victims per jaunt.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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