5e SRD >Creatures >

Human Plague-Host

Medium undead, neutral evil

Armor Class 13 (natural armor)
Hit Points 133 (14d8 + 70)
Speed 25 ft.

STR DEX CON INT WIS CHA
18 (+4) 6 (-2) 20 (+5) 2 (-4) 10 (+0) 1 (-5)

Saving Throws Con +8, Wis +3
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages it knew in life, but can’t speak
Challenge 8 (3,900 XP)

Special Traits

  • Cadaverous Appearance. While the plague-host is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a detect evil and good spell, or similar magic.
  • Grasping Horde. If a creature is grappled by more than one creature with this ability, it has disadvantage on ability checks to escape the grapple.
  • Virulent Miasma. Creatures, other than undead and constructs, within 30 feet of the plague-host have disadvantage on Constitution checks and saving throws.
  • Undead Fortitude. If damage reduces the plague-host to 0 hit points, it must make a Constitution saving throw, with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the plague-host drops to 1 hit point instead.

Actions

  • Multiattack. The plague-host makes two slam attacks. If it is grappling a creature, the plague-host can also make a bite attack.
  • Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the plague-host can’t use its slam attack against another target.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one grappled creature. Hit: 14 (3d6 + 4) piercing damage. Additionally, living creatures must succeed on a DC 16 Constitution saving throw, or take 18 (4d8) necrotic damage and contract the zombie necrosis disease (p.192).

Legendary Actions

The plague-host can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The plaguehost regains spent legendary actions at the start of its turn.

  • Lurch. The plague-host moves up to 5 feet, without provoking opportunity attacks.
  • Attack (Costs 2 Actions). The plague-host makes one slam or bite attack.
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.