Hunter’s Hound

Large monstrosity (titanspawn), neutral evil

19 (+4) 13 (+1) 18 (+4) 5 (-3) 13 (+1) 8 (-1)

Armor Class 15 (natural armor)
Hit Points 85 (9d10 + 36)
Speed 50 ft.
Skills Perception +5, Stealth +3
Senses darkvision 120 ft., passive Perception 15
Languages Titan Speech (can’t speak)
Challenge 2 (450 XP)

Special Traits

  • Keen Noses. The Hunter’s hound has advantage on Wisdom (Perception) checks that rely on smell. It can detect the smell of blood at ranges of up to a mile. In addition, it can notice and locate magic effects, spells, or items within 60 feet by smell, as if it were constantly under the effect of a detect magic spell.
  • Two Heads. The Hunter’s hound has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.


  • Multiattack. The Hunter’s hound makes two bite attacks.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.


Hunter’s hounds usually attack in packs, focusing their attacks on arcane spellcasters or creatures with spell-like abilities. Once they’ve selected a target they attack with both heads, only retreating when they have taken significant damage.


A “Hunter’s hound” is a large, wolf-like creature that stands about 9 feet long and 5 feet high. Its fur is the color of rust, with occasional patches of black and brown. It has two heads set on thick necks, each sporting sharp teeth; four crimson eyes glare balefully around it, betraying too much intelligence for a common beast.

The hounds can sense the presence of magic, and if they discover a creature that can cast spells, they hunt that creature to the exclusion of other prey.

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