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Ice Breaker

Huge monstrosity, unaligned

Armor Class 15 (natural armor)
Hit Points 157 (15d12 + 60)
Speed 0 ft., swim 40 ft.

24 (+7) 14 (+2) 19 (+4) 7 (-2) 15 (+2) 5 (-3)

Skills Perception +5
Damage Immunities cold
Condition Immunities charmed, prone
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 15
Challenge 8 (3,900 XP)


  • Hold Breath. The ice breaker can hold its breath for 1 hour.
  • Keen Hearing. The ice breaker has advantage on Wisdom (Perception) checks that rely on hearing.
  • Siege Monster. The ice breaker does double damage to objects and structures.


  • Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 29 (4d10 + 7) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the ice breaker can’t bite another target.
  • Swallow. The ice breaker makes one bite attack against a Large or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the ice breaker, and it takes 9 (2d8) acid damage at the start of each of the ice breaker’s turns. The ice breaker can have only one target swallowed at a time. If the ice breaker takes 20 damage or more on a single turn from the swallowed creature, the ice breaker must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the ice breaker. If the ice breaker dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 10 feet of movement, exiting prone.


A sole fisherman has ventured out onto the sea ice. As he unpacks his gear, he feels the heavy ice move underneath him. Without warning, a massive creature smashes through the thick ice and rears up above the stunned man. This is the ice breaker, a terrifying monster that lives in the frozen waters of the Arctic.

On Thin Ice. Ice breakers love to lurk under the ice, hunting for prey. They can see in the dark waters and sense their prey by listening or feeling the ice move. These fierce killers frequently live near the coast where animals are more likely to wander onto the ice.

Hard-Headed. Their large heads are solid and can easily smash through solid ice. Many of their prey are surprised as the monster can attack without warning. An ice breaker isn’t very bright, but it is aware of its surroundings.

Local Fare. These monstrosities feed on anything they can find. They prefer to hunt seals, polar bears, nordaks, ozlogs, and other beasts. However, they will also dive deep down and feed on plants on the sea floor.

Section 15: Copyright Notice

Monsters of the Wilderness: A Collection of Monsters for 5th Edition Copyright 2022 Cawood Publishing Author Andrew Cawood

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