Ice Ghoul

Family: Ghouls

Medium undead, neutral evil

Armor Class 13
Hit Points 102 (12d12 + 24)
Speed 30 ft.

STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 14 (+2) 6 (-2) 10 (+0) 8 (-1)

Skills Stealth +5
Damage Immunities Cold
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages it knew in life but can’t speak
Challenge 3 (700 XP)

SPECIAL TRAITS

  • Frozen Flesh. The ice ghoul is immune to cold damage, but vulnerable to fire damage.
  • Reanimation. When a humanoid creature that has been dead for no longer than 1 hour and is within 5 feet of the ice ghoul, the ghoul can use a bonus action to reanimate the creature as an ice ghoul. The creature is under the ghoul’s control and can act on the ghoul’s turn. A creature reanimated by the ghoul has the standard statistics for an ice ghoul. The creature remains reanimated until it is destroyed.

ACTIONS

  • Multiattack. The ice ghoul makes two attacks: one with its frozen claws and one with its chilling touch.
  • Frozen Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 11 (3d6 + 1) slashing damage plus 7 (2d6) cold damage.
  • Chilling Touch. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (3d6) cold damage.

ABOUT

Doomed Explorers. All Ice ghouls are the cursed undead remnants of a single lost expedition that met its end in the icy expanses, doomed to wander the frozen wastes forever. After finding what they searched for, their greed caused them to turn upon one another, cutting each other down until only a handful of loyal companions remained. The spirits of the dead were cursed by evil powers, forced to wander the frozen wastes for eternity as twisted, frozen remnants of their former selves. Ice ghouls are a chilling reminder of the dangers that await those who venture too far into the unknown.

Army of the Frozen Dead. Ice ghouls are notorious for their ability to reanimate freshly slain corpses. This has become a key component of the ice ghouls’ survival, allowing them to continue to propagate and spread to new areas. As they roam, they seek out the bodies of fallen adventurers, using their cursed magic to bring them back as undead creatures. These new recruits add to their collective strength, providing the ghouls with energy to continue their endless wanderings.

Unique Among Ghouls. While ordinary ghouls are known for their insatiable hunger for flesh, ice ghouls are a more terrifying breed. Frozen and desiccated, they stalk the icy wastes with a supernatural chill that seems to emanate from their very bones. Like their warm-blooded cousins, they feed on flesh to survive, but they also derive sustenance from the very cold itself. They are known for their ability to reanimate the frozen corpses of fallen people, creating armies of frozen undead that strengthen their numbers. And while their power is fueled by the same dark magic that animates ordinary ghouls, their icy bodies are far more resilient and difficult to destroy, making them formidable opponents for even the most experienced of adventurers.

Section 15: Copyright Notice

Creatures of the Cold (5E) © 2023, Darrin Drader Designs; Author Darrin Drader

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