5e SRD >Creatures >

Ice Maiden (Frog God Games)

Medium fey, lawful evil

Armor Class 16 (natural armor)
Hit Points 84 (13d8 + 26)
Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 17 (+3) 15 (+2) 19 (+4) 13 (+1) 23 (+6)

Saving Throws Con +5, Cha +9
Skills Deception +9, Persuasion +9, Stealth +6
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold
Damage Vulnerabilities fire
Senses darkvision 60 ft., passive Perception 11
Languages Common, Giant, Sylvan
Challenge 6 (2,300 XP)

SPECIAL TRAITS

ACTIONS

  • Multiattack. The ice maiden makes two Ice Dagger attacks.
  • Ice Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) cold damage.
  • Flurry-Form (1/day). The ice maiden adopts the form of a swirling snow cloud. Her stats are identical to an air elemental that deals cold damage instead of bludgeoning. If brought to 0 hit points, she reverts to her natural form with whatever hit points she had prior to changing.
  • Icy Entangle. Ice and snow hinder the ice maiden’s opponent’s movement, as the entangle spell (DC 17). The effect lasts for one minute and does not require concentration.
  • Kiss of the Frozen Heart. An ice maiden may kiss a willing individual, freezing the target’s heart. The target falls under the sway of a dominate spell, his or her alignment shifts to lawful evil, and he or she gains immunity to cold. The ice maiden can have up to three such servants at once. The effect can be broken by dispel magic (DC 17), greater restoration, or the kiss of someone who loves the target.
  • Snowblind Burst. In a snowy environment, the ice maiden attempts to blind all creatures within 30 feet of herself. Creatures in the area must succeed on a DC 17 Charisma saving throw or be blinded for one hour. Targets that are immune to cold damage are also immune to this effect.
Section 15: Copyright Notice
Adventures in Tehuatl, © 2020, Frog God Games; Authors Tom Knauss, Tim Hitchcock, and Rob Manning