5e SRD >Creatures >

Ice Walker

Small or Medium humanoid (any race), any alignment

Armor Class 15 (studded leather)
Hit Points 132 (24d8 + 24)
Speed 30 ft.

Str Dex Con Int Wis Cha
14 (+2) 16 (+3) 12 (+1) 10 (+0) 14 (+2) 11 (+0)

Saving Throws Str +5, Dex +6
Skills Perception +5, Stealth +6, Survival +5
Senses passive Perception 15
Damage Immunities cold
Languages any two languages
Challenge 5 (1,800 XP)

Special Traits

  • Biting Cold. Once per turn, the ice walker deals an extra 5 (1d10) cold damage on one of their attacks.
  • Spellcasting. The ice walker is a 6th-level spellcaster. Their spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks.) The ice walker has the following ranger spells prepared:
  • Tundral Survival. The ice walker receives a +3 to all Wisdom (Perception) and Wisdom (Survival) checks related to arctic terrain. While traveling for an hour or more in arctic terrain, the ice walker gains the following benefits:
    • Difficult terrain doesn’t slow their group’s travel.
    • Their group can’t become lost except by magical means.
    • Even when engaged in another activity while traveling (such as foraging, navigating, or tracking), the ice walker remains alert to danger.
    • If traveling alone, the ice walker can move stealthily at a normal pace.
    • When foraging, the ice walker finds twice as much food as they normally would.
    • While tracking other creatures, the ice walker also learns their exact number, their sizes, and how long ago they passed through the area.
  •  
  • Winter’s Mantle. As an action, the ice walker can create a simple tool or weapon from ice, if enough ice is available for it to be made. These items cannot have moving parts and must only require one hand to use. The item lasts 1d6 hours unless it is melted or destroyed by fire. With 10 minutes of channeling and enough available ice, the ice walker can create a shelter that accommodates up to 8 creatures of medium size. The shelter provides immunity to the effects of extreme cold weather and resistance to cold damage for all within it. Any fire built in its central firepit will not melt the shelter walls.

Actions

  • Multiattack. The ice walker makes three melee or two ranged attacks.
  • Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
  • Longbow. Ranged Weapon Attack: +6 to hit, range 150 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
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Frostlands of Fenrilik © 2020 Travis Legge