Ignith Dog

Small beast, chaotic evil

Armor Class 14 (natural armor)
Hit Points 9 (2d6+2)
Speed 40 ft.

10 (+0) 15 (+2) 12 (+1) 3 (-4) 10 (+0) 6 (-2)

Damage Resistances lightning
Senses passive Perception 10
Challenge ¼ (50 XP)


  • Electric Bite (Recharge 5-6). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage plus 9 (2d8) lightning damage. The ignith dog will only use the bite if they have an electric charge. Otherwise, they will use their tail.
  • Tail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) Bludgeoning damage.


The ignith dog looks like a dog in general shape, however, it possesses six legs and a much longer, flat tail. Scales cover the creature’s torso and the lower part of the legs; hair, long and course, runs the length of the creature’s back and down its tail. A short neck sprouts a wide snout filled with misshapen fangs; it has no nose but two eyes that burn white or blue with a glassy stare.

Ungodly killers. Ignith dogs are magical creatures created when gods wage war upon one another. They are ravenous beasts with an insatiable desire to kill living things, mirroring the rage of their creation. They hunt in packs usually, though sometimes alone or in pairs. They do not den up and have no treasure.

Magical Eyes. Their eyes are solid glass, containing a powerful charge of electricity. Removing them is easily done. The small marble puts off a few feet of dim white light. They have other uses, often in experiments, but in battle, they are prized by slingers because when they hit, they explode and discharge their power for 1d6 extra points of lightning damage. The eyes are considered magic weapons when used in this manner.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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