Immortal Hunter

Large undead, lawful evil

Armor Class 22 (plate armor, shield)
Hit Points 180 (19d10 + 76)
Speed 30 ft.

STR DEX CON INT WIS CHA
22 (+6) 11 (+0) 18 (+4) 13 (+1) 17 (+3) 18 (+4)

Saving Throws Dex +6, Wis +9, Cha +10
Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, poisoned
Senses darkvision 120 ft., passive Perception 13
Languages Abyssal, Common, Infernal
Challenge 19 (22,000 XP)

SPECIAL TRAITS

  • Steadfast. The immortal hunter has advantage on saving throws.
  • Mounted Expert. The immortal hunter can force any effect that would target only its mount to target it instead. The immortal hunter can also make saving throws in place of its mount.
  • Spellcasting. The immortal hunter is a 19th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It can cast the following spells, requiring no material components:

ACTIONS

  • Multiattack. The immortal hunter makes one attack with its Chain Snare and two attacks with its Magebane Glaive.
  • Chain Snare. Ranged Weapon Attack: +12 to hit, range 30 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage and the target is knocked prone. The target must succeed on a DC 18 Strength saving throw or be pulled up to 30 ft. to the closest unoccupied space within 5 ft. of the immortal hunter. On a success, the target is still knocked prone, but not pulled.
  • Magebane Glaive. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 8) slashing damage and the target is affected by dispel magic as though it were cast as a 9th-level spell. The immortal hunter can attack an ongoing magical effect within its reach, including one currently affecting itself or a friendly creature. To do so, it must make an attack roll against 10 + the level of the spell. On a hit, the spell is targeted by a 9th-level dispel magic effect.
Section 15: Copyright Notice

Total Party Kill Handbook - Volume 1 2019 © 2CGaming, LLC. Author Steven Gordon

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