Incandescent One

Medium celestial, chaotic good

Armor Class 16 (natural armor)
Hit Points 144 (17d8 + 68)
Speed 30 ft., fly 60 ft. (hover), swim 60 ft.

STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 18 (+4) 11 (+0) 17 (+3) 18 (+4)

Saving Throws Con +8, Wis +7, Cha +8
Skills Insight +7, Perception +7
Damage Resistances cold, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, grappled, poisoned, prone, restrained
Senses truesight 120 ft., passive Perception 17
Languages all, telepathy 120 ft.
Challenge 9 (2,300 XP)
Proficiency Bonus +4

SPECIAL TRAITS

  • Aqueous Form. The incandescent one can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 foot wide without squeezing.
  • Amphibious. The incandescent one can breathe air and water.
  • Flyby. The incandescent one doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
  • Immortal Nature. The incandescent one doesn’t require food, drink, or sleep.
  • Luminous. The incandescent one sheds dim light in a 5-foot radius.
  • Magic Resistance. The incandescent one has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The incandescent one’s weapon attacks are magical.

ACTIONS

  • Multiattack. The incandescent one makes two Slam attacks or three Astral Bolt attacks.
  • Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 18 (4d8) cold damage.
  • Astral Bolt. Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 18 (4d6 + 4) radiant damage, and the next attack roll made against the target before the end of the incandescent one’s next turn has advantage.

BONUS ACTIONS

  • Celestial Inspiration. The incandescent one inspires one creature it can see within 60 feet of it. Whenever the target makes an attack roll or a saving throw before the start of the incandescent one’s next turn, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

ABOUT

A lucent humanoid form, made of the ocean itself, rises from the water. A scintillating heart of opalescent meteorite pulses and rotates within a translucent chest. Two brilliant eyes flare open on its glassy face and survey the area with a curious, detached aplomb.

Resembling a humanoid made of luminescent water, incandescent ones are celestial beings made of earthly ocean bound to a fallen star or other cosmic debris. The rock in the creature’s chest is no mere meteorite, but rather a mote of terrain from a heavenly plane that has torn through time and space. While the incandescent one’s shape approximates a human, the shimmering form of this celestial never stills, the surface of its aqueous form sheathed in soft ripples of watery “skin.”

Galactic Castaways. The precise event that strands an incandescent one on the Material Plane is a mystery, and most often an incandescent one resigns itself to an existence far removed from its plane of origin. To the naked eye, incandescent ones appear quite similar to each other, but keen observers may note intricate details suggesting that no two incandescent ones are fully identical.

Maritime Guardians. Incandescent ones dwell along coastlines and in the upper ranges of the ocean. Noble of intent and watchful of heart, these seafaring celestials are the bane of pirates and others that prey on the innocent. They rarely interact with the deep-dwelling pelagic devas, but they occasionally work with pescavituses to aid shipwrecked humanoids or those lost at sea. Once befriended, an incandescent one remains a lifelong ally. Their wrath, however, is relentless. When an incandescent one is stirred to anger, its penetrating eyes burn with an otherworldly radiance that inspires those around it.

Section 15: Copyright Notice

Tome of Beasts 3 © 2022 Open Design LLC; Authors: Eytan Bernstein, Celeste Conowitch, Benjamin L. Eastman, Robert Fairbanks, Scott Gable, Basheer Ghouse, Richard Green, Jeremy Hochhalter, Jeff Lee, Christopher Lockey, Sarah Madsen, Ben Mcfarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Chelsea Steverson, Brian Suskind, Mike Welham

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