Inevitable, Kastamut

Family: Inevitable

Medium construct (inevitable), lawful neutral

Armor Class 15 (natural armor)
Hit Points 80 (12d8+24)
Speed 25 ft.

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 14 (+2) 10 (+0) 15 (+2) 18 (+4)

Saving Throws Int +3, Wis +5, Cha +7
Skills History +3, Insight +5, Intimidation +7, Perception +5
Damage Immunities poison
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks Condition Immunities charmed, frightened, paralyzed, poisoned, unconscious
Senses darkvision 60 ft., passive Perception 15
Languages all
Challenge 6 (2,300 XP)

SPECIAL TRAITS

  • Discern Heritage. As a bonus action, a kastamut can determine the cultural heritage of a single creature it can see. The kastamut learns the target’s racial background, clan affiliation, and any other pertinent information that can help it determine the customs and traditions most appropriate to that creature’s bloodline and upbringing. A target can resist this effect with a DC 15 Wisdom saving throw; on a success, it is unaffected. A creature that succeeds at the save cannot be affected by that kastamut’s discern heritage ability for 24 hours. Immutable Form. An inevitable is immune to any spell or effect that would alter its form. Innate Spellcasting. The kastamut’s innate spellcasting ability is Charisma (spell save DC 15). The kastamut can innately cast the following spells, requiring no material components:
  • Magic Resistance. The inevitable has advantage on saving throws against spells and other magical effects.
  • Magical Attacks. The inevitable’s weapon attacks are magical.

ACTIONS

  • Multiattack. The kastamut makes two warhammer attacks.
  • Warhammer. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) bludgeoning damage, or 9 (1d10+4) bludgeoning damage if used in two hands.
  • Compulsive Orthodoxy (1/Day). The kastamut places a magical command on a creature that it can see within 60 ft., forcing it to conform unerringly to specific cultural traditions or customs chosen by the kastamut. If the creature can understand the kastamut, it must succeed on a DC 15 Wisdom saving throw or become charmed by the kastamut for 1 year. While the creature is charmed, it takes 7 (2d6) psychic damage each time it acts in a manner not conforming to the specific traditions, but no more than once each day. A creature that can’t understand the kastamut is unaffected. The mastamut can end the effect early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.
  • Plane Shift (1/Day). The kastamut travels to a different plane of existence. It can specify its target destination in basic terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and it appears in or near that destination. Alternatively, if it knows the sigil sequence of a teleportation circle on another plane of existence, it can appear in the circle.

ABOUT

Kastamuts represent the powerfully conservative forces of tradition and custom at the core of most well-defined civilizations. They oppose sudden, radical changes in the course of a culture’s traditions, and work to prevent the destruction of established belief systems, rites, and social customs. While some kastamuts carry out this task by protecting a society’s heritage sites, most work directly against agents of change—internal or external—that threaten a civilization.

Like kolyaruts, kastamuts are humanoid in shape. However, kastamuts are shorter and stockier, giving the appearance of a dwarf—or an artistic impression of a dwarf—crafted in flowing curves and planes from dark bronze or gold-tinged steel. Unlike kolyaruts, kastamuts make no effort to disguise their identities when dealing with mortals. Depending on how long a kastamut has been in service, dents or cracks may mar its metallic shell, evidence of past battles against rebels and renegades. A typical kastamut stands about 5 feet tall and weighs approximately 250 pounds.

Section 15: Copyright Notice

The Dragon’s Hoard #30 © 2023, Legendary Games; Authors Jason Nelson, Robert J. Grady, James-Levi Cooke.

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