Inevitable, Kolyarut

Family: Inevitable

Medium construct (inevitable), lawful neutral

Armor Class 19 (natural armor)
Hit Points 166 (19d8+76)
Speed 30 ft.

20 (+5) 16 (+3) 18 (+4) 10 (+0) 15 (+4) 15 (+2)

Saving Throws Int +4, Wis +8, Cha +6
Skills Insight +8, Intimidation +6, Perception +8
Damage Immunities poison
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened, paralyzed, poisoned, unconscious
Senses darkvision 60 ft., truesight 60 ft., passive Perception 18
Languages all
Challenge 12 (8,400 XP)


  • Detect Lies. An inevitable has advantage on Wisdom (Insight) checks to detect lies and omissions.
  • Immutable Form. An inevitable is immune to any spell or effect that would alter its form.
  • Innate Spellcasting. The kolyarut’s innate spellcasting ability is Wisdom (spell save DC 16). The kolyarut can innately cast the following spells, requiring no material components:
  • Magic Resistance. The inevitable has advantage on saving throws against spells and other magical effects.
  • Magical Attacks. The inevitable’s weapon attacks are magical.


  • Multiattack. The kolyarut makes two weapon attacks.
  • Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) slashing damage, or 10 (1d10+5) slashing damage when used in two hands.
  • Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) bludgeoning damage.
  • Siphon Life (3/day). Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 42 (12d6) necrotic damage, and the kolyarut regains a number of hit points equal to the damage dealt.


Kolyaruts are enforcers of bargains, traveling to the very edges of the planes in order to punish oath-breakers and see that contracts are kept. They care little for the terms of the agreements in question, only that promises are fulfilled, debts are paid, and balance is maintained.

Infiltrators. Least conspicuous of the inevitables, even in their natural form, kolyaruts are the size of tall humans, though they weigh far more because of their composition. Capable of using both invisibility and disguise self to pass completely unnoticed through humanoid lands, kolyaruts most frequently appear as cloaked warriors bearing finely crafted bastard swords, allowing others to chalk up any metallic noises to the clanking of hidden armor until the moment when they pull back their hoods and let their quarries look upon their mechanical faces, understanding only too late the nature of the mysterious strangers.

Chatty Courtiers. Perhaps because their missions can be the murkiest and most open to interpretation, kolyaruts are by far the most talkative of the inevitables, naturally possessing a courtly grace and an encyclopedic knowledge of social customs, which they use both to assist them in gathering information on their targets and in issuing challenges (or executing dignified sentences) on the battlefield. Though naturally as solitary as their kindred, kolyaruts are occasionally content to let members of other races tag along and assist them in achieving shared goals, though they have little problem abandoning or even exploiting these “comrades” if it brings them closer to fulfilling their mission.

Section 15: Copyright Notice

Mechanical Monsters (5E) © 2023, Legendary Games; Authors: Jason Nelson, Miguel Colon, Robert J. Grady, Nicholas Hite, Matt Kimmel, Michael Mifsud, James-Levi Cooke, Dan Dillon, Mike Myler, Ismael Alvarez, Jeff Lee, John Lynch.

This is not the complete section 15 entry - see the full license for this page