Inevitable, Marut

Family: Inevitable

Large construct (inevitable), lawful neutral

Armor Class 17 (natural armor)
Hit Points 189 (18d10+90)
Speed 30 ft., fly 30 ft. (hover)

22 (+6) 15 (+2) 20 (+5) 12 (+1) 15 (+2) 21 (+5)

Saving Throws Con +10, Wis +7
Skills Arcana +6, Athletics +11, Insight +7, Intimidate +10, Perception +7, Persuasion +10, Religion +6, Survival +7
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses truesight 120 ft., passive Perception 17
Languages All
Challenge 15 (13,000 XP)



  • Multiattack. The marut makes two attacks with its fists.
  • Fist. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage plus 10 (3d6) lightning or 10 (3d6) thunder damage (marut’s choice). If the marut chooses lightning damage, the target must succeed on a DC 19 Constitution saving throw or be blinded until the end of the marut’s next turn. If the marut chooses thunder damage, the target must succeed on a DC 19 Constitution saving throw or be deafened until the end of the marut’s next turn.
  • Awesome Blow. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 33 (6d8 + 6) bludgeoning damage. If the target is a Medium or smaller creature, it must make a DC 19 Strength saving throw or be pushed up to 10 feet away and knocked prone.


Behemoths of onyx and golden armor, maruts shake the ground when they walk, each thunderous step ringing a death knell for those they’ve come to take. Rarely seeming to hurry, a marut’s onslaught is deliberate, purposeful, and relentless. Its quarry may impede it or flee, running for decades or centuries, but from the initial meeting onward, the target must always look over its shoulder with the knowledge that, like death itself, the marut is ever at its heels, slowly but surely approaching, bringing balance through inevitable oblivion. Maruts primarily target those mortal souls who have artificially extended their lifespans beyond what is feasible for their race, such as liches and other powerful magic users. Extraordinary but natural means of cheating death are sometimes also punished, such as the magistrate who murders an entire starving town to save himself, or those who foresee their own deaths via divination magic and are therefore able to avoid them. Although they are capable of speaking eloquently in any language, and frequently gather vast amounts of information from those who are intimidated by their mere presence, maruts rarely engage in conversation or strategic alliances with mortals. Even on the battlefield, the juggernauts prefer to remain silent, knowing that their targets are already aware of their own transgressions and that all mortals secretly harbor dreams of immortality.

Section 15: Copyright Notice

Mechanical Monsters (5E) © 2023, Legendary Games; Authors: Jason Nelson, Miguel Colon, Robert J. Grady, Nicholas Hite, Matt Kimmel, Michael Mifsud, James-Levi Cooke, Dan Dillon, Mike Myler, Ismael Alvarez, Jeff Lee, John Lynch.

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