Infectious Ravener

Medium undead, chaotic evil

Armor Class 15 (natural armor)
Hit Points 135 (18d8 + 54)
Speed 30 ft.

19 (+4) 17 (+3) 17 (+3) 11 (+0) 14 (+2) 16 (+3)

Saving Throws Con +6, Int +3, Wis +5
Damage Resistances necrotic
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Common
Challenge 7 (2,900 XP)

Special Traits

  • Keen Smell. The ravener has advantage on Wisdom (Perception) checks that rely on smell.
  • Scent of Hunger. Any humanoid creature that starts its turn within 15 feet of the ravener must succeed on a DC 15 Wisdom saving throw, or be charmed by the ravener for 1 minute. While charmed, the creature is overcome by a hunger for the flesh of the living that clouds all of its other mental capacities. The charmed creature must use all of its movement to move toward the nearest paralyzed or unconscious humanoid, or humanoid corpse, along the shortest available safe path, and use its action to attempt to eat the humanoid. For each turn the charmed creature spends eating, the targeted humanoid takes 1d6 piercing damage. If the charmed creature is not aware of any humanoid corpse or paralyzed or unconscious humanoid within 120 feet, it must instead attack the nearest humanoid, other than itself, with the intent to kill and eat the target. At the end of each of its turns, a charmed creature can repeat the saving throw, ending the effect on itself on a success. If a creature succeeds on the saving throw, or the effect ends for it, the creature is immune to the ravener’s Scent of Hunger for 24 hours.
  • Turning Rage. If the ravener succeeds on a saving throw against an effect that turns undead, it falls into a frenzy until the end of its next turn. While frenzied, the ravener has advantage on attack rolls and saving throws against being charmed or frightened and effects that turn undead.


  • Multiattack. The ravener makes two attacks: one with its bite, and one with its claws.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) piercing damage.
  • Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 13 Constitution saving throw, or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Rather than simply being nauseating, the pheromones of the infectious ravener drive those around it into a frenzy, briefly granting them a ghoul-like hunger for flesh.

Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.

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