5e SRD >Creatures >


Medium humanoid (inphidian), neutral evil

Armor Class 16 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.

16 (+3) 17 (+3) 15 (+2) 12 (+1) 13 (+1) 12 (+1)

Saving Throws Dex +5, Con +4, Wis +3
Skills Acrobatics +5, Insight +3, Perception +3, Stealth +5
Senses darkvision 60 ft., passive Perception 13
Languages Common, Inphidian
Challenge 3 (700 XP)


  • Multiattack. An inphidian makes two Snake-hand Bite attacks.
  • Snake-hand Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.
  • Spit Poison (recharge 5–6). The inphidian spits poison at one target within 20 feet of it. A target creature must succeed on a DC 13 Constitution saving throw or be blinded for one minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


An inphidian is a six-foot-tall humanoid serpent covered with scales. These scales are often blue-green but could be any color. Its head and features are snake-like in appearance, and it has no hair on its head or body. Its hands are the snapping heads of fanged vipers, but this doesn’t seem to stop them from holding and using tools and weapons. The inphidians are part of an entire culture of reclusive snake creatures that some believe control an entire serpent city known as Uroborus, although no one has yet stumbled across this lost city.

Most sages subscribe to one of two theories about the rise of the serpent-men. The first states the creatures are the failed results of horrific experiments performed by the dark and nameless sorcerers of an ancient snake-cult. The second theory contends the inphidians were once a cult of snake-worshippers cursed by an ancient snake-god for some transgression against the ethos.

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Tome of Horrors 2020, (C) 2020, Necromancer Games

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