Irascible Redcap

Family: Redcap

Small fey, neutral evil

Armor Class 15
Hit Points 75 (10d6 + 40)
Speed 60 ft.

STR DEX CON INT WIS CHA
18 (+4) 17 (+3) 18 (+4) 16 (+3) 13 (+1) 15 (+2)

Saving Throws Con +7, Cha +5
Skills Athletics +7, Acrobatics +6, Deception +5, Insight +4, Intimidation +8, Nature +7, Perception +7, Stealth +6
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons that are not cold iron
Senses passive Perception
Languages Aklo, Common, Giant, Sylvan
Challenge 5 (1,800 XP)

SPECIAL TRAITS

  • Irreligious Outrage. Bitter and blasphemous, the irascible redcap cannot stand the symbols of good-aligned religions. If an enemy spends an action presenting a holy symbol, the redcap must make a DC 15 Wisdom saving throw or become frightened for 1d4 rounds. A redcap who successfully saves is enraged for 1 minute or until that foe is incapacitated, whichever is shorter. An enraged mythic redcap focuses its attacks against the foe who presented the holy symbol whenever possible, and will continue attacking until that foe is dead. While enraged, a mythic redcap deals an additional 1d4 damage on all of its attacks, but takes a –2 penalty to its AC. It cannot end its rage voluntarily.
  • Mythic Red Cap. The irascible redcap wears a tiny, shapeless woolen hat, dyed over and over with the blood of its victims. While wearing this cap, a mythic redcap gains a +2 damage on its stomp attacks (included in its attacks) and has 5 temporary hit points that renew at the start of each of its turns. These benefits are lost if the cap is removed or destroyed, and stop functioning if the redcap is at 0 hit points. Caps are not transferable, even between redcaps. A redcap can create a new cap to replace a lost cap with 10 minutes of work, although until the redcap takes a standard action to dip the cap in the blood of a foe the redcap helped to kill, the cap does not grant its bonuses.

ACTIONS

  • Scythe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10+4) bludgeoning damage.
  • Boot Stomp. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (1d12+6) bludgeoning damage. If the target of Boot Stomp is prone, it takes an additional 6 (1d12) bludgeoning damage.

REACTIONS

  • Death to Thieves. The redcap can make an attack against a creature that attempts to disarm its scythe, or steal its red cap. If this attack deals damage, the red cap regains a spent legendary action.

LEGENDARY ACTIONS

The redcap can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The redcap regains spent legendary actions at the start of its turn.

  • Scythe. The redcap makes a scythe attack.
  • Shove. The redcap initiates a shove contest with a target that large size or smaller. If it wins, the target is knocked prone.
  • Stomping Mad (Costs 2 Actions). The redcap jumps up and down on feet and prone creatures in a 10 foot square area, dealing its Boot Stomp damage to any creature in that area.

ABOUT

Redcaps embody both capriciousness and sadism. These stumpy, misanthropic fey freaks exist seemingly to indulge in blissful bloodletting and self-indulgent slaughter. Like prune-faced, angry old men, they mollycoddle their own inefficiencies and miseries in gore. Redcaps are most widely recognized for their long woolen caps, which they drench in the blood of their victims. Rumors and fairy stories abound concerning rituals and the cultural significance of their blood-soaked caps, though the practice likely evolved as an easy way for the brutish runts to create both fear and spectacle. Redcaps typically stand only 3 feet tall, with twisted frames, pointed ears, and long white beards. They dress in soiled leather armor and wear oversized, iron-shod boots that make a distinctive clanging when they run.

Section 15: Copyright Notice

Forest Kingdom Campaign Compendium 5e © 2017, Legendary Games; Lead Designer Jason Nelson. Authors: Clinton J. Boomer, Benjamin Bruck, Matt Goodall, Tim Hitchcock, N. Jolly, Julian Neale, Jason Nelson, Thomas J. Phillips, Alistair J. Rigg, David N. Ross, Neil Spicer, Todd Stewart, Russ Taylor, Michael D. Welham, Linda Zayas-Palmer.

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