Angel, Iron

Medium celestial, lawful good

Armor Class 18 (plate)
Hit Points 119 (14d8 + 56)
Speed 30 ft., fly 90 ft.

STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 18 (+4) 14 (+2) 18 (+4) 18 (+4)

Saving Throws Strength +8, Constitution +8, Wisdom +8
Skills Athletics +8, Insight +8, Intimidation +12, Perception +8
Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire
Condition Immunities charmed, exhaustion, frightened
Senses darkvision 60 ft., passive Perception 18
Languages all, telepathy 120 ft.
Challenge 10 (5,900 XP)

SPECIAL TRAITS

  • Blessed Weapons. The iron angel’s weapon attacks are magical and it has advantage on attack rolls against evil-aligned creatures. When it hits with any weapon attack, the weapon deals an extra 1d8 fire damage and 1d8 radiant damage (included in the attack).
  • Fire Absorption. Whenever the iron angel is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
  • Immutable Form. The iron angel is immune to any spell or effect that would alter its form.
  • Innate Spellcasting. The iron angel’s spellcasting ability is Charisma (spell save DC 16). The iron angel can innately cast the following spells, requiring only verbal components:
  • Magic Resistance. The iron angel has advantage on saving throws against spells and other magical effects.

ACTIONS

  • Multiattack. The iron angel makes two melee attacks; one with its molten battleaxe and one with its molten warhammer.
  • +2 Molten Battleaxe. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8+6) slashing damage plus 9 (2d8) fire damage and 4 (1d8) radiant damage or 11 (1d10+6) slashing damage plus 9 (2d8) fire damage and 4 (1d8) radiant damage if wielded with two hands.
  • +2 Molten Warhammer. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8+6) bludgeoning damage plus 9 (2d8) fire damage and 4 (1d8) radiant damage or 11 (1d10+6) bludgeoning damage plus 9 (2d8) fire damage and 4 (1d8) radiant damage if wielded with two hands.
  • Rage of Iron. The iron angel sets itself ablaze, turning into an angel of molten metal for 1 minute. For the duration, the iron angel emanates a 10-foot-radius aura of immense heat. When a non-good or non-lawful creature enters the aura for the first time on a turn or ends its turn within, it takes 9 (2d8) fire damage. If a non-lawful ally enters the aura, the iron angel moves accordingly not to harm the ally.

ABOUT

An iron angel is an angel forged by fire from iron. Their faith in law and in good are so intense that they burn with divine fire when they unleash their fury against enemies, which causes them to look like angels in the shape of molten metal.

Divine Creation. An iron angel is an angel and doesn’t require food, drink, or sleep.

Molten Swords. Only the souls of righteous warriors who wish to continue battling after they die are worked in the angelic forges and reshaped as iron angels. When a devoted soul becomes an iron angel, it also receives a pair of blessed, molten weapons as a gift. Each of these swords is unique to its owner, and disappears when its owner dies. When an iron angel receives a target to destroy, it can write the name of the target within the blade by using a forge, which is made easier by the weapon being molten. When it does so, the iron angel deals double damage to the target with these weapons.

Restless Hunters. An iron angel’s duty is to seek and destroy the enemies of the forces of good. Once it starts to hunt a creature, the iron angel magically sees the 1-month old traces of the target’s aura, which makes it a perfect hunter.

Section 15: Copyright Notice

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