Iron Mummy

Medium construct, unaligned

Armor Class 15 (natural armor)
Hit Points 112 (15d8 + 45)
Speed 30 ft.

19 (+4) 4 (-1) 17 (+3) 3 (-4) 40 (+0) 0 (-5)

Damage Vulnerabilities lightning
Damage Immunities poison, psychic, bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages of its creator but cannot speak
Challenge 5 (1,800 XP)


  • Magic Resistance. The iron mummy has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The iron mummy’s weapon attacks are magical.


  • Multiattack. An iron mummy makes one Slam attack and one Snakes attack.
  • Slam. Melee Weapon Attack: +7 to hit, range 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
  • Snakes. Melee Weapon Attack: +7 to hit, range 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 10 (3d6) poison damage.


These constructs are activated by magic and are usually found guarding a place the creator doesn’t want a person to enter. An iron mummy resembles an actual mummy, complete with bandages, though underneath the bandages is a body composed completely of iron. An iron mummy carries a crystalline lotus flower in each hand that, upon command, animates into a lotus-asp snake. The feet of an iron mummy are wrapped in bandages, so it makes little or no noise when it moves.

Section 15: Copyright Notice

Necropolis, © 2021, Necromancer Games; Author Mark Greenberg, Bill Webb

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