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Jackalwere Acolyte of Set

Family: Jackalwere

Medium humanoid (shapechanger), chaotic evil

Armor Class 16 (breastplate)
Hit Points 91 (14d8 + 28)
Speed 30 ft.

15 (+2) 16 (+3) 15 (+2) 12 (+1) 19 (+4) 14 (+2)

Skills Deception +5, Insight +7, Perception +7, Religion +7
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks not made with silver
Senses passive Perception 17
Languages Common (can’t speak in jackal form)
Challenge 7 (2,900 XP)

Special Traits


  • Multiattack (humanoid or hybrid form only). The acolyte of Set uses its Sleep Gaze and makes three attacks, only one of which can be a Bite.
  • Bite (jackal or hybrid form only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 10 (3d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned until the end of its next turn.
  • Pike (humanoid or hybrid form only). Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
  • Sleep Gaze. The acolyte of Set gazes at one creature it can see within 30 feet of it. The target must make a DC 15 Wisdom saving throw. On a failed save, the target succumbs to a magical slumber, falling unconscious for 10 minutes or until someone uses an action to shake the target awake. A creature that successfully saves against the effect is immune to this acolyte’s gaze for the next 24 hours. Undead and creatures immune to being charmed aren’t affected by it.
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