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Jackalwere

Family: Lycanthropes

Medium monstrosity (shapechanger), chaotic evil

Armor Class 14 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 40 ft.

STR DEX CON INT WIS CHA
16 (+3) 37 (+3) 34 (+2) 24 (+2) 24 (+2) 22 (+1)

Saving Throws Str +5, Dex +5, Con +4
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks that aren’t silver
Skills Athletics +5, Deception +3, Perception +4, Stealth +5
Senses Darkvision 60 ft., passive Perception 14
Languages Khemitian
Challenge 3 (700 XP)

SPECIAL TRAITS

  • Baneful Gaze. As a bonus action, Sebtef can target one living creature within 30 feet that he can see, which must make a DC 12 Charisma saving throw. On an unsuccessful save, for 2d4 rounds the target must subtract 1d4 from each attack roll and saving throw it makes. A creature that saves successfully is immune to Sebtef’s Baneful Gaze effect for 24 hours. Therianthropes are immune to Sebtef’s Baneful Gaze.
  • Improved Critical. Sebtef’s weapon attacks score a critical hit on a roll of 19 or 20.
  • Keen Hearing and Smell. Sebtef has advantage on Wisdom (Perception) checks that rely on hearing of smell.
  • Pack Tactics. Sebtef has advantage on an attack roll against a creature if at least one of Sebtef’s allies is within five feet of the creature and the ally isn’t incapacitated.
  • Shapechanger. Sebtef can change from his jackal form or human form to his hybrid form as a bonus action. Changing from jackal form directly to human form or vice versa takes an action. In jackal form, he is indistinguishable from a normal jackal.

ACTIONS

  • Multiattack. Sebtef makes two melee attacks.
  • Bite (jackal or hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) piercing damage.
  • Claws (Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) slashing damage.
  • Longsword (human and hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) slashing damage.
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