Jaculus

Small beast, unaligned

Armor Class 15 (Size plus dexterity)
Hit Points 3 (1d6)
Speed 5 ft., 30 ft. fly

STR DEX CON INT WIS CHA
8 (-1) 18 (+4) 10 (+0) 3 (-4) 16 (+3) 7 (-2)

Damage Immunities poison
Condition Immunities poisoned Senses keen vision, darkvision 120 ft., passive Perception 18
Challenge 1/8 (25 XP)

SPECIAL TRAITS

  • Keen vision. The jaculi have advantage on all Wisdom (perception) checks involving eyesight.

ACTIONS

  • Multiattack. The jaculus attacks with its claws and a bite.
  • Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 point of slashing damage, plus 3 (1d6) poison damage. A Constitution save (DC 12) negates the poison damage.
  • Spit venom (recharge 6). The jaculi spits venom at its foe, causing 1d4 poison damage plus blindness for 1d4 hours. A Dexterity save (DC 12) negates the damage and blindness effect; flushing the eyes with water for 1d4 rounds will restore vision.

ABOUT

The jaculus is a strange and rare creature with the body and head of a viper and the wings and talons of a bird of prey.

Forest Predator. It is a dangerous predator which hides in forest canopies watching for potential prey.

Poisonous Ambusher. Generally, jaculi target small and weak animals, but when starving, desperate or threatened they will attack larger creatures, swooping down silently and deadly, striking first with talons, then biting to inject their deadly venom.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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