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Jagladine Scientist

Medium monstrosity, neutral evil

Armor Class 14 (natural armor)
Hit Points 71 (13d8 + 13)
Speed 20 ft.

STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 13 (+1) 18 (+4) 13 (+1) 11(+0)

Skills Arcana +6, Medicine +5, Nature +6, Perception +3
Damage Resistances fire
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Common, Deep Speech, Jagladine, and Ultari
Challenge 4 (1,100 XP)

SPECIAL TRAITS

  • Jagladine Traits. A jagladine scientist has all the traits of jagladine. Minor Alchemy. A jagladine scientist can alter the physical properties of one nonmagical object, changing it from one substance into another (see the transmutation wizard arcane tradition).
  • Spellcasting. A jagladine scientist is a 4th level spellcaster. His spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). He has the following wizard spells prepared:
  • Transmuter’s Stone. A jagladine scientist can spend 8 hours creating a stone that stores transmutation magic and grants a benefit of his choice. He can benefit from it, or give it to another creature, who gains the benefit as long as it possesses the stone. When the jagladine scientist casts a transmutation spell of 1st level or higher he can change the benefit if it is in his possession:
    • Darkvision out to a range of 60 feet.
    • Increase speed by 10 feet while unencumbered.
    • Proficiency in Constitution saves.
    • Resistance to acid, cold, fire, lightning, or thunder damage (his choice when he selects the benefit).

ACTIONS

  • Multiattack. A jagladine scientist makes three attacks: two with his scimitar and one with his dagger. He can replace the dagger attack with a hand crossbow attack or chemical flask attack.
  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
  • Chemical Flask (Recharge 4-6). Ranged Weapon Attack: +5 to hit, range 10/30 ft., one target. Hit: 7 (2d6) acid or fire damage, chosen by the scientist when making the attack. In addition, the target and any creature within a 5-foot radius must succeed on a DC 12 Dexterity save the end of its next turn or take 1d6 points of acid or fire damage. A jagladine scientist may forgo attacking with its chemical flask to instead imbibe healing chemicals that cure 7 (2d6) points of damage. This healing only affects jagladine.
  • Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

ABOUT

Embodying a curious mix of reptilian and insectoid traits, jagladine have a toughened hide for added protection, and display an unnerving knack for crawling about on even the most difficult of surfaces. To compensate for their woefully average physique, they also enjoy a natural immunity to disease and poison, even cultivating an internal means of storing such toxins for future use through their enhanced biology. Typically taller than a human, a jagladine stands 6 feet tall and weighs around 150 pounds.

An asexual species, the jagladine have little regard for gender or age. Concepts like male and female mean nothing to them, and they coldly regard all other lifeforms—save a respected few like the ultari—as fodder for experimentation. Guided by a history of harsh climates and brutal regimes, jagladine believe only the strong survive, thus, they show no mercy to anyone. The only jagladine emotion easily identifiable by outsiders resembles that of pride, most typically associated with scientific accomplishments which would horrify other species as barbaric and callous in execution.

Jagladine immunity to disease and their ability to absorb various bio-toxins has only increased their fascination with bio-organic experimentation.

Jagladine typically cooperate with one another by creating a strict hierarchy based on prior accomplishments and military assets granted them by the ultari. Jagladine are almost always loathe to fight among one another unless they sense a flawless victory without repercussions is within their reach. Instead, jagladine scientists and overseers far more commonly abandon or betray any who fail to live up to the expectations of the greater group, believing the strong will either survive and re-establish themselves as respected peers, or eliminate themselves through natural selection. The ultari remain a distinct exception to this rule, with the jagladine continuing to show deference to the mind-masters for mutual gain. Most of this adoration is forced, however, as the jagladine know the Hegemony’s protection and wordless sanction of their actions helps deflect the attention of other powers who would doubtless unify to stop them otherwise. By swearing loyalty to the ultari and the Hegemony, the jagladine have secured their place in the multiverse. Only the goal of continual advancement and achievement drives them onward, each success another step towards their own apotheosis as the new gods of a new era.

Dark, chitinous scales cover the thin legs, multiple forelimbs, and narrow facial features of this tall, spindly creature, its inscrutable gaze peering intently about its surroundings.

Section 15: Copyright Notice
Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham