Medium humanoid, neutral evil

Armor Class 13 (hide armor)
Hit Points 13 (3d8)
Speed; fly 30 ft. 60 ft.

12 (+1) 15 (+2) 11 (+0) 10 (+0) 11 (+0) 12 (+1)

Skills Perception +2
Senses passive Perception 12
Languages common
Challenge ¼ (50 XP)


  • Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.


  • Caw. After being hit by an attack, the jara-tuor can, as a reaction, issue a loud, enchanted sound. All creatures except other jara-tuor within 30 ft. must make a Charisma save (DC 13). Any creature that fails is affected as if by a phantasmal force spell. The illusion is that an undead hound has appeared and is attacking that character. The target suffers 3 (1d6) psychic damage each round. The illusion lasts for one minute unless the target uses an action and makes an intelligence save to disbelieve. Once a target saves against this ability, they are immune to the caw from all Jara-tuor for 24 hours.


The jara-tuor dwell in the deeps of ancient forests. They are a strange amalgamation of man and crow. They have the lower torsos, legs, feet, stomach, and arms of men and the bodies, wings, and head of a crow. Their wings are wide, easily an eight-foot wingspan. The arms lie beneath the wings, and covered in a downy growth of gray-black feathers, they make the jara-tuor the perfect amalgamation of bird and man.

Masters of the Forest. They are as comfortable on the ground as they are in the air, though their sheer size prohibits an easy flight through thick bramble or forests. The jara-tuor dwell in colonies of up to a dozen. They mold the forest to fit their needs, carving tunnels out of the canopy that allows them to fly with ease from one area to another. They nest in ancient trees, high off the ground, building homes for themselves upon the branches. These homes consist of a mixture of structures built into and on the tree limbs. They are not careful in their design the homes do not reflect a comfortable abode.

Scavengers. The jara-tuor hunt the paths of their forests, targeting interlopers more than anything else. They use tools and weapons as most men do, but do not have the knowledge, or at least the fortitude to create them on their own; relying upon theft to acquire them.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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