Jelly, Crimson

Family: Oozes

Large ooze, unaligned

Armor Class 8
Hit Points 69 (6d10 + 36)
Speed 10 ft., climb 10 ft.

23 (+6) 7 (-2) 23 (+6) 8 (-1) 14 (+2) 3 (-4)

Damage Resistances acid
Damage Immunities lightning, slashing
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60 ft., passive Perception 12
Challenge 2 (450 XP)

Special Traits

  • Amorphous. The crimson jelly can move through a space as narrow as 1 inch wide without squeezing.
  • Spider Climb. The crimson jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  • Pseudopod. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 3 (1d6) acid damage.


  • Split. When a crimson jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly’s, rounded down. New jellies are one size smaller than the original jelly.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

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