Family: Giant

Huge giant, chaotic evil

Armor Class 20 (natural armor)
Hit Points 115 (10d12 + 50)
Speed 40 ft.

22 (+6) 12 (+1) 20 (+5) 10 (+0) 9 (-1) 9 (-1)

Saving Throws Str +9, Con +8, Wis +2
Skills Athletics +12, Perception +5
Damage Vulnerabilities thunder
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks, fire, cold, lightning
Senses passive Perception 15
Languages Giant
Challenge 6 (2,300 XP)


  • Stonecoat. While they are highly resistant to physical damage, jokao are vulnerable to thunder damage. If a jokao takes thunder damage, it must make a DC 20 Constitution save. On a failed save, its Armor Class is reduced by 1d6; even on a success, the jokao’s Armor Class is still reduced by 1, down to a minimum of 10. Once a jakao’s Armor Class is reduced to 10, all other damage resistance is lost. Any Armor Class lost in this fashion regenerates at a rate of 1 Armor Class per day.


  • Multiattack. The jokao makes two Fist attacks.
  • Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.


Jokao, or stonecoats as they are also known, are a race of carnivorous giants who especially savor the flesh of humanoids. Legend holds that they are descended from a band of humans or giants who were isolated during an especially harsh winter and were forced to resort to cannibalism to survive. They survive to this day, it is said, as demented, vicious flesh-eaters who hunt smaller beings for sport.

Another part of the legend claims that the jokao grew heavy stone skins in order to protect themselves against the cold. Their rocky flesh is indeed proof against most forms of damage, but they fear thunder attacks, for these can shatter the jokao’s protective covering and leave them vulnerable to ordinary damage.

Section 15: Copyright Notice

Tome of Horrors 2020, (C) 2020, Necromancer Games

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