Large aberration, chaotic evil

Armor Class 15 (natural armor)
Hit Points 153 (18d10+54)
Speed 40 ft.

17 (+3) 11 (+0) 16 (+3) 8 (-1) 9 (-1) 11 (+0)

Skills Perception +2
Senses darkvision 60 ft., passive Perception 17
Languages Common
Challenge 6 (2,300 XP)


  • Superior Smell. The Jolmuen has an amazing sense of smell. It has advantage on all perception checks that involve scent.


  • Multiattack. The Jolmuen can make 4 weapon attacks, 2 weapon attacks and 2 hoof attacks, one gore attack or attempt a trample.
  • Longsword. +6 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) slashing damage.
  • Hoof. +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) bludgeoning damage.
  • Gore. +6 to hit, reach 10 ft., one target. Hit: 16 (2d12+3) piercing damage.
  • Trample. If the Jolmuen can run at least 10 feet towards a target, it can attempt to trample them. The target must make a Dexterity save (DC 15). If the target saves, they dodge the charge without further effect. If they miss the save, the target immediately takes 22 (3d12+3) piercing damage and is knocked prone. In addition, the Jolmuen can make 2 hoof attacks on the target with advantage.


These strange creatures are a mix between a boar and a giant; with the body of a boar, and the upper torso of a dwarf. They have four arms, thickly muscled from which they wield weapons of stone or iron. Their bestial faces are thick, flat, and round, four huge tusks sprouting from the horizontal gash that is their mouth. A thick coarse hair covers much of their torso, almost as thick as the boar’s body; this affords them a simple armor. Their eyes are small as are their ears, but their noses are broad and flat and very sensitive. They usually wear some type of harness in order to manage their weapons.

Nomadic Hunters. The jolmuen are fierce fighters, attacking most of everything they encounter. They are carnivorous and require a great deal of food to sustain them. They do not nest up or have lairs, carrying everything they own or value on their backs in the form of satchels, packs, barrels, and the like. They are nomadic but are very migratory, visiting the same seasonal locations as food waxes and wanes.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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