Jolnoch

Large beast, neutral

Armor Class 13 (Natural armor)
Hit Points 85 (10d10+30)
Speed 40 ft.

STR DEX CON INT WIS CHA
17 (+3) 10 (+0) 16 (+3) 2 (-4) 10 (+0) 6 (-2)

Damage Resistances cold
Senses passive Perception 10
Challenge 2 (450 XP)

ACTIONS

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) piercing damage.
  • Charge. If the Jolnoch can run at least 20 ft. towards a target and hit with a bite attack, it does an additional 9 (2d8) damage. Further, the target must make a Strength save (DC 13) or be knocked prone.

ABOUT

The jolnoch are large boar-like beasts, down to the hooves and snout. Barrel-chested, these massive creatures stand up to six feet at the shoulder. Their light brown fur is very thick and short; spots intermix with two distinctive white stripes that run from the shoulder to the tail. Unlike regular boars these creatures are predators, hunting the plains for prey large and small. They prefer cold climates, though on occasion range into warmer regions.

Hunters and Trackers. The jolnoch hunts by scent, tracking its prey over great distances.

Special Skin. They are prized for their skin, for once it is properly cured it makes an astounding cloak. Such a cloak grants the wearer the same protection as if an endure elements (cold) spell were cast, but the effect wears out over time.

Reckless Attacker. The jolnoch stalks its prey; once located, it breaks into a charge, slamming the victim with its massive head and then rending it with fangs.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

This is not the complete license attribution - see the full license for this page