Jotnar, Fire (Muspelthurs)

Family: Jotun

Large giant, any lawful

Armor Class 13 (byrnie)
Hit Points 59 (7d10 + 21)
Speed 40 ft.

19 (+4) 8 (-1) 16 (+3) 7 (-2) 7 (-2) 7 (-2)

Saving Throws Strength +6, Constitution +5
Skills Athletics +6, Perception +0
Damage Immunities fire
Damage Resistances bludgeoning, piercing, and slashing when raging
Condition Immunities charmed, frightened
Senses passive Perception 10
Languages Common, Giant
Challenge 6 (2,300 XP)

Special Traits

  • Brute. A melee weapon deals one extra die of its damage when the muspelthurs hits with it (included in the attack).
  • Mount. If the muspelthurs isn’t mounted, it can use a bonus action to magically teleport onto an muspelhest serving as its mount, provided the muspelthurs and its muspelhest are on the same plane of existence. When it teleports, the muspelthurs appears astride the muspelhest along with any equipment it is wearing or carrying. While mounted and not incapacitated, the muspelthurs can’t be surprised, and both it and its muspelhest gain advantage on Dexterity saving throws. If the muspelthurs is reduced to 0 hit points while riding its muspelhest, the muspelhest is reduced to 0 hit points as well.
  • Pack Tactics. The muspelthurs has advantage on an attack roll against a creature if at least one of the muspelthurs’ allies is within 5 feet of the creature and the ally isn’t incapacitated.
  • Rage (Recharges after a Short or Long Rest). As a bonus action, the muspelthurs can enter a rage that lasts for 1 minute. The rage ends early if the muspelthurs is knocked unconscious or if its turn ends and it hasn’t attacked a hostile creature or taken damage since its last turn. While raging, the muspelthurs gains the following benefits: it has advantage on Strength checks and Strength saving throws; it deals an extra 3 damage when it hits a target with a melee weapon attack; it has resistance to bludgeoning, piercing, and slashing damage.


  • Heftisax. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage or 16 (2d8 +7) slashing damage when raging plus 7 (2d6) fire damage.
  • Lavaball. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage or 16 (2d8 + 7) bludgeoning damage when raging plus 7 (2d6) fire damage.
Section 15: Copyright Notice

5E RPG: Viking Adventures. Copyright 2020, Mal and Tal, LLC; Author Michael Tresca.