Jotnar, Frost (Hrimrisi)

Family: Jotun

Huge giant, any neutral

Armor Class 19 (byrnie and shield)
Hit Points 138 (12d12 + 60)
Speed 50 ft.

23 (+6) 15 (+2) 21 (+5) 12 (+1) 16 (+3) 18 (+4)

Saving Throws Strength +10, Constitution +11, Intelligence +7, Charisma +10
Skills Athletics +12, Deception +10, Nature +7, Perception +9, Persuasion +10, Stealth +8, Survival +9
Damage Immunities cold Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 19
Languages Common, Giant
Challenge 12 (8,400 XP)

Special Traits

  • Brute. A melee weapon deals one extra die of its damage when the hrimrisi hits with it (included in the attack).
  • Ice Walk. The hrimrisi can move across and climb icy surfaces without needing to make an ability check.
  • Innate Spellcasting. The hrimrisi’s innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
  • Magic Resistance. The hrimrisi has advantage on saving throws against spells and other magical effects.
  • Snow Camouflage. The hrimrisi has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.


  • Multiattack. The hrimrisi makes two melee attacks.
  • Heftisax. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) slashing damage.
  • Iceball. Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage plus 7 (2d6) cold damage.


  • Frigid Rebuke. When the hrimrisi takes damage from a creature the hrimrisi can see within 60 feet of it, the hrimrisi can force that creature to succeed on a DC 19 Constitution saving throw or take 11 (2d10) cold damage.
Section 15: Copyright Notice

5E RPG: Viking Adventures. Copyright 2020, Mal and Tal, LLC; Author Michael Tresca.