Jotnar, Storm (Sturmthurs)

Family: Jotun

Large giant, any chaotic

Armor Class 13 (byrnie)
Hit Points 95 (10d10 + 40)
Speed 40 ft., swim 40 ft.

STR DEX CON INT WIS CHA
21 (+5) 8 (-1) 19 (+4) 10 (+0) 12 (+1) 12 (+1)

Saving Throws Strength +8, Constitution +7
Skills Athletics +8, Nature +3, Perception +4, Stealth +2, Survival +4
Damage Resistances bludgeoning, piercing, and slashing when raging
Senses darkvision 60 ft., passive Perception 14
Languages Common, Giant
Challenge 6 (2,300 XP)

Special Traits

  • Amphibious. The sturmthurs can breathe air and water.
  • Brute. A melee weapon deals one extra die of its damage when the sturmthurs hits with it (included in the attack).
  • Rage (Recharges after a Short or Long Rest). As a bonus action, the sturmthurs can enter a rage that lasts for 1 minute. The rage ends early if the sturmthurs is knocked unconscious or if its turn ends and it hasn’t attacked a hostile creature or taken damage since its last turn. While raging, the sturmthurs gains the following benefits: it has advantage on Strength checks and Strength saving throws; it deals an extra 3 damage when it hits a target with a melee weapon attack; it has resistance to bludgeoning, piercing, and slashing damage.
  • Underwater Camouflage. The sturmthurs has advantage on Dexterity (Stealth) checks made while underwater.

Actions

  • Fleinn. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage or 19 (2d10 + 8) piercing damage when raging.
  • Rock. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage or 17 (2d8 + 8) bludgeoning damage when raging.
Section 15: Copyright Notice

5E RPG: Viking Adventures. Copyright 2020, Mal and Tal, LLC; Author Michael Tresca.