Jubjub Bird

Huge monstrosity, neutral

Armor Class 18 (natural armor)
Hit Points 270 (20d12 + 140)
Speed 50 ft., fly 20 ft.

STR DEX CON INT WIS CHA
28 (+9) 15 (+2) 24 (+7) 2 (-4) 16 (+3) 13 (+1)

Saving Throws Dex +7, Con +12, Wis +8
Damage Immunities acid
Skills Acrobatics +12, Perception +13
Senses darkvision 60 ft., passive Perception
Languages — Challenge 15 (13,000 XP)

SPECIAL TRAITS

  • Critical Resistance. The jubjub bird has a 25% chance to treat a critical hit as a normal hit.
  • Magic Resistance. The jubjub bird has advantage on saving throws against spells and other magical effects.
  • Planar Acclimation. The jubjub bird cannot be banished.

ACTIONS

  • Multiattack. The jubjub bird makes two claw attacks, and one bite attack.
  • Bite. Melee Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 20 (2d10+9) piercing damage. When the jubjub bird scores a critical hit with its bite, it rolls the damage dice three times instead of two. Creatures that are reduced to 0 hit points from a critical hit from the jubjub bird’s bite are decapitated.
  • Claw. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 18 (2d8+9) slashing damage.
  • Shriek (Recharge 5-6). The jubjub bird voices a piercing screech. All creatures (other than jubjub birds) within a 60-foot-radius spread must make a DC 18 Constitution saving throw or take 35 (10d6) thunder damage, and gain the stunned condition for 1d4 rounds. A successful DC save reduces the thunder damage by half and negates the stunned condition. A creature stunned by this shriek can make another saving throw at the end of each of their turns to end the stunned condition.

REACTIONS

  • Adaptive Defense. Any time the jubjub bird would take cold, fire, lightning, or thunder damage, the jubjub bird can use its reaction to reduce the damage by half.

LEGENDARY ACTIONS

The jubjub bird can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The jubjub bird regains spent legendary actions at the start of its turn.

  • Move. The jubjub bird moves a distance equal to its full movement without provoking opportunity attacks.
  • Claw. The jubjub bird makes a claw attack.
  • Carnage (Costs 2 Actions). The jubjub bird makes a bite attack against each creature adjacent to it.

ABOUT

The jubjub bird is a rare and dangerous bird that resembles a giant dodo bird, but with long, muscular legs and wings that provide functional, if awkward, flight. When attacked with magic, a jubjub bird’s plumage shifts randomly in hue and pattern with each spell hurled against it. Like the bandersnatch and other legendary creatures such as the jabberwock, the jubjub bird originally hails from the primal world of the fey. It has the dubious honor of being among the least powerful and least intelligent of these creatures, which are known collectively as the “Tane,” yet one should never assume that the jubjub bird is a pushover—its penchant for snapping off heads with its razor-sharp beak can quickly put such ideas to rest.

Powerful fey sometimes keep jubjub birds as guardians, and there are even reports of giants (particularly powerful tribes of jungle giants) using them as mounts. Such avian allies must be carefully trained, for few giants and fey are able to comfortably exist alongside a creature so prone to uttering such stunning shrieks so often.

Jubjub birds stand about 20 feet tall and weigh roughly 6,000 pounds.

Section 15: Copyright Notice

Forest Kingdom Campaign Compendium 5e © 2017, Legendary Games; Lead Designer Jason Nelson. Authors: Clinton J. Boomer, Benjamin Bruck, Matt Goodall, Tim Hitchcock, N. Jolly, Julian Neale, Jason Nelson, Thomas J. Phillips, Alistair J. Rigg, David N. Ross, Neil Spicer, Todd Stewart, Russ Taylor, Michael D. Welham, Linda Zayas-Palmer.

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