Jung-Mule

Large beast, lawful evil

Armor Class 16 (natural armor)
Hit Points 90 (12d10+24)
Speed 30 ft.

STR DEX CON INT WIS CHA
20 (+5) 7 (-2) 15 (+2) 4 (-3) 12 (+1) 4 (-3)

Skills Perception +3
Condition Immunities blinded
Senses tremorsense 200 ft.
Challenge 3 (700 XP)

SPECIAL TRAITS

  • Beast of Burden. The jung-mule can carry far more than its strength would normally allow. It can move normally carrying up to 1,000 pounds and is able to move up to 4,000 pounds.

ACTIONS

  • Slam. Melee Weapon Attack: +7 to hit, 5 ft., one target. Hit: 16 (2d10+5) bludgeoning damage.
  • Trample. If the jung-mule can move at least 15 feet towards a target and then makes a successful attack with its slam, it gets to trample the target. The target must make a Dexterity save (DC 14). On a failed save, the target is forced prone and takes an additional 11 (2d10) bludgeoning damage from the creature’s feet stomping it. On a successful save, the target takes half damage and is not forced prone.

ABOUT

These massive, eight-legged beasts have thick, armor-plated bodies. Shovel-like horns crown their broad heads, but beneath these where a snout should be, is a third horn; pointing down, this horn is sharper but as broad as the other two. Beneath this third horn lies their wide mouth, lined with razor-sharp, small teeth. Their eyes and ears are small and set deep in their armored plates, but these are almost useless organs, for the beast is equipped with an amazing ability to detect motion even in the most inhospitable environments. Thick, coarse hair covers them from head to six cloven feet.

Herd Animals. These creatures travel in small herds dominated by a matriarch. This dominant female determines what the herd does and where it goes. She always feeds first. If one jung-mule is spotted it is usually a buck searching for a mate. These are always aggressive. Generally, the jung-mule scavenges for its meal, however, they hunt anything and eat any other creature, living or dead.

Adapted for Cold. The horns, though used as a weapon, are an adaptation that allows them to move through the thick snow and ice. They are normally found in colder climes, but if the hunting is good often wander into warmer temperatures during the winter months.

Superior Mounts. They are excellent mounts, easy to tame and generally agreeable if they are regularly fed. They are able to move massive weight, up to 4,000 lbs, with their shovel-like horns.

Sonar. Their ability to detect motion through sound and put shape to it augments their poorly developed eyesight and hearing. Through this sonar, they are able to “see and hear” up to 200 feet away. This sonar is magical in nature and is not obstructed by weather patterns or even solid surfaces such as rock. It works in many respects as the spell clairaudience and clairvoyance, without the limitation that the jung-mule has to be familiar with the area he is detecting.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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