Jupiter Bloodsucker

Medium plant, unaligned

Armor Class 8 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 5 ft.

STR DEX CON INT WIS CHA
12 (+1) 5 (-3) 14 (+2) 1 (-5) 10 (+0) 10 (+0)

Saving Throws Con +4
Skills Athletics +3
Damage Vulnerabilities fire
Damage Immunities psychic
Condition Immunities charmed, frightened, stunned, unconscious
Senses tremorsense 60 ft., passive Perception 10
Languages None
Challenge 1 (200 XP)

ACTIONS

  • Multiattack. A Jupiter bloodsucker makes five melee attacks.
  • Vine. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 5 (1d8 + 1) piercing damage and the target is grappled (escape DC 12). A Jupiter bloodsucker can have no more than five creatures grappled at one time.
  • Smother. One creature grappled by the Jupiter bloodsucker must make a successful DC 11 Constitution saving throw or begin suffocating. Suffocation continues for as long as the creature is grappled by the Jupiter bloodsucker.

ABOUT

The Jupiter bloodsucker, also known as the vampire plant, is a seemingly ordinary plant. A creature looking closely at the roots may notice that the stems are transparent and that blood seems to course through them. The vines are lined with leaves, and on the underside of each leaf are many small but very sharp, hollow thorns. The plant stabs these thorns into a victim to siphon off the creature’s blood. The Jupiter bloodsucker attacks with its vines, trying to grapple a foe with the ropy vine and then gulp down its blood through the leaves. At the same time, leaves cover the victim’s face to smother it to prevent it from escaping the plant’s weak grip.

Section 15: Copyright Notice

Tome of Horrors 2020, (C) 2020, Necromancer Games

This is not the complete license attribution - see the full license for this page