5e SRD >Creatures >

Jyoti

Medium celestial, neutral

Armor Class 17 (natural armor)
Hit Points 152 (16d8 + 80)
Speed 30 ft., fly 60 ft.

STR DEX CON INT WIS CHA
15 (+2) 21 (+5) 20 (+5) 12 (+1) 14 (+2) 17 (+3)

Saving Throws Dex +8, Cha +7
Skills Insight +6, Intimidation +7, Perception +6, Stealth +9
Damage Resistances fire, lightning
Damage Immunities poison, radiant
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 16
Languages Common, Auran, Garuda
Challenge 9 (5,000 XP)

SPECIAL TRAITS

  • Breath of Life. Creatures within 30 feet of the jyoti have advantage on death saving throws. If the jyoti casts cure wounds on a creature at 0 hit points, that creature heals the maximum amount.
  • Divine Aversion. Jyoti dislike deities and their divine spellcasting servants. They have advantage on saving throws against magical spells or attacks cast by clerics and paladins, as well as those used by celestials and fiends.
  • Innate Spellcasting. The jyoti’s spell casting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:
  • Positive Affinity. The jyoti can exist comfortably on the Positive Plane. It is never harmed (and does not benefit) from environmental effects of the Positive Plane. In addition, because of their attunement to positive energy, any cure wounds spell or similar healing effect always heals the maximum amount when used on a jyoti.
  • Regeneration. The jyoti regains 10 hit points at the start of its turn. If it takes necrotic damage, this trait doesn’t function at the start of its next turn. The jyoti dies only if it starts its turn with 0 hit points and doesn’t regenerate.

ACTIONS

  • Multiattack. The garuda makes one bite attack and two spear attacks, or attacks with its radiant breath.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 3 (1d6) radiant damage.
  • Spear. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 6 (1d8 + 2) piercing damage two-handed and 10 (3d6) radiant damage. If the jyoti scores a critical hit with its spear against an undead or creature from the Negative Plane or Shadowfell, that creature takes an additional 21 (6d6) radiant damage. The jyoti’s spear is a magical weapon in its hands.
  • Radiant Breath (Reset 5–6). The jyoti breathes out a gout of radiant light in either a 60-foot line (5 feet wide) or in a 30-foot-long cone. Creatures in the area must make a DC 17 Dexterity saving throw or take 38 (11d6) radiant damage, or half as much on a successful save. Living creatures failing their Dexterity saving throw must succeed on a DC 17 Constitution saving throw or be blinded until the end of their next turn. Undead failing their Dexterity saving throw take an additional 11 radiant damage.
Section 15: Copyright Notice
Asian Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Jason Nelson, Andrew Ha, Aurélien Lainé, Dan Dillon, Ismael Alvarez, James-Levi Cooke, Robert J. Grady, Jeff Ibach, Matt Kimmel, and Thurston Hillman