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Kaiju, Daguros

Family: Kaiju

Gargantuan monstrosity, unaligned

Armor Class 19 (natural armor)
Hit Points 615 (30d20 + 300)
Speed 100 ft., swim 100 ft.

STR DEX CON INT WIS CHA
30 (+10) 12 (+1) 30 (+10) 3 (–4) 12 (+1) 10 (+0)

Saving Throws Con +18, Int +4, Wis +9
Damage Immunities acid, fire, lightning; bludgeoning, piercing and slashing damage from nonmagical attacks
Condition Immunities charmed, frightened, paralyzed, petrified, poisoned
Senses blindsight 120 ft., passive Perception 11
Languages
Challenge 26 (90,000 XP)

SPECIAL TRAITS

  • Friend to All Children. Daguros will never knowingly attack children (i.e. those under 12 human years of age or its equivalent). This restriction is absolute — even if Daguros is somehow charmed or magically controlled, any direct order to harm children automatically ends the charm or control, and Daguros attacks the individual who gave the order. In addition, if a child directly addresses Daguros, the kaiju needs to make a Wisdom save against a DC equal to the child’s Charisma. On a failure, Daguros follows one command from the child that does not involve engaging in offensive actions, for example “Please go home now,” or “Please save my friend who is dangling over a precipice.” Once this command is fulfilled, Daguros returns to its normal activities and is immune to appeals from that child for another 24 hours.
  • Legendary Resistance (3/day). If Daguros fails a saving throw, it can choose to succeed instead.
  • Magic Resistance. Daguros has advantage on saving throws against spells and other magical effects.
  • Siege Monster. Daguros deals double damage to objects and structures.

ACTIONS

  • Multiattack. Daguros uses its Frightful Presence and make one Bite, one Tail and two Claw attacks.
  • Bite. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 19). Until the grapple ends, the target is restrained, and Daguros can’t bite another target.
  • Claw. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 28 (4d8 + 10) slashing damage.
  • Tail. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.
  • Fire Breath (recharge 5–6). Daguros exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.
  • Frightful Presence. Each creature of Daguros’ choice within 120 feet of it and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for one minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if Daguros is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Daguros’ Frightful Presence for the next 24 hours.
  • Stomp (recharge 5–6). Daguros makes a massive stomp with its enormous feet. It moves into a 20-foot-by-20-foot space immediately to its front, and any targets within this area must make a DC 24 Dexterity saving throw, taking 120 (20d10 + 10) bludgeoning damage on a failure or half as much damage on a successful save. Targets who fail their save are also knocked prone. In addition, all creatures within 1,000 feet of Daguros must succeed on DC 21 Dexterity saving throws or be knocked prone.

LEGENDARY ACTIONS

Daguros can take three legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Daguros regains spent legendary actions at the start of its turn.

  • Attack. Daguros makes one claw attack or tail attack.
  • Move. Daguros moves up to half its speed.
  • Devastate (costs 2 actions). Daguros makes one Fire Breath or one Stomp attack, provided that the attack has successfully recharged.

ABOUT

About Kaiju: Legends hold that countless ages ago, when the Old Ones and other dread beings engaged in the Primordial Wars, terrifying monsters of enormous size, strength, and power also contended. These creatures were not slain or banished at the end of the wars, but only returned to their slumber under the seas, beneath mountains, or buried in the earth itself. On occasion, these kaiju, awakened by natural disasters, disturbed by greedy or unfortunate humans, or driven by unknowable instincts, stir once more and emerge to wreak havoc and destroy.

Many legends surround Daguros, and he (though no one is certain, it is usually assumed that Daguros is male) is one of the kaiju that is not considered purely a threat to humanity. Though Daguros is said to have engaged in mindless destruction on several occasions in the distant past, several stories exist of his appearance to battle and drive off other kaiju causing widespread death and devastation. Most recently, Daguros was summoned to deal with the ravages of its fellow kaiju Xarakhan in the Xha’en Hegemony. The two beasts fought furiously and eventually fell into the sea, with neither emerging victorious. The local folk remember Daguros with some gratitude, for though he was a terrible monster, Xarakhan was far worse.

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Tome of Horrors 2020, (C) 2020, Necromancer Games