Kaiju, Galazon

Family: Kaiju

Gargantuan monstrosity, unaligned

Armor Class 18 (natural armor)
Hit Points 555 (30d20 + 240)
Speed 60 ft., fly 100 ft.

26 (+8) 20 (+5) 26 (+8) 3 (-4) 12 (+1) 10 (+0)

Saving Throws Dex +12, Con +15, Wis +8
Damage Immunities acid, bludgeoning, piercing and slashing damage from nonmagical attacks, fire, thunder
Condition Immunities charmed, frightened, paralyzed, petrified, poisoned
Senses blindsight 120 ft. passive Perception 11
Challenge 24 (62,000 XP)


  • Legendary Resistance (3/day). If Galazon fails a saving throw, it can choose to succeed instead.
  • Magic Resistance. Galazon has advantage on saving throws against spells and other magical effects.
  • Siege Monster. Galazon deals double damage to objects and structures.


  • Multiattack. Galazon uses its Frightful Presence and make one Bite and two Claw attacks.
  • Bite. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 8) piercing damage.
  • Claw. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 22 (4d6 + 8) slashing damage.
  • Frightful Presence. Each creature of Galazon’s choosing within 120 feet of it and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for one minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if Galazon is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Galazon’s Frightful Presence for the next 24 hours.
  • Hover. Galazon can remain stationary in the air at an altitude of up to 100 feet. Any creatures directly underneath Galazon in a 20-foot-by-20-foot area must make DC 20 Dexterity saves or be knocked prone.
  • Sonic Attack (recharge 5-6). Galazon unleashes focused sound waves in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Constitution saving throw, taking 88 (16d10) thunder damage on a failed save, or half as much damage on a successful one.
  • Windstorm (recharge 6). If Galazon is not using its hover action, it can direct a massive rush of wind with its titanic wings. This attack takes the form of a 120-foot cone. All creatures within this space must make a DC 22 Dexterity save or be thrown backward 10d10 feet and take 1d6 bludgeoning damage for each 10 feet traveled and be knocked prone. If the thrown creature hits a building, cliff, or other solid object, it stops its movement, but takes an additional 14 (4d6) points of bludgeoning damage. If the save is successful, the creature is still thrown and knocked prone, but takes half damage.


Galazon can take three legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Galazon regains spent legendary actions at the start of its turn.

  • Attack. Galazon makes one Claw attack or Bite attack.
  • Move. Galazon moves up to its full speed.
  • Multiattack (costs 3 actions). Galazon can make one Bite and two Claw attacks.


About Kaiju: Legends hold that countless ages ago, when the Old Ones and other dread beings engaged in the Primordial Wars, terrifying monsters of enormous size, strength, and power also contended. These creatures were not slain or banished at the end of the wars, but only returned to their slumber under the seas, beneath mountains, or buried in the earth itself. On occasion, these kaiju, awakened by natural disasters, disturbed by greedy or unfortunate humans, or driven by unknowable instincts, stir once more and emerge to wreak havoc and destroy.

Though it is an entirely unnatural creature, Galazon most closely resembles a titanic bat. As with other kaiju, there are many stories told of this creature. Among these is its creation story, which claims that Galazon was created by ancient gods of destruction and that it once served as a mount for the titan Huimai’zhi who fought in many wars during the Age of the Gods. Huimai’zhi and Galazon fought together, and for many different factions, for it is said that they fought simply for the sheer joy of destruction. After Huimai’zhi fell in battle and was destroyed or banished, Galazon fell into slumber beneath the earth, only to emerge in times of catastrophe, war, and mayhem.

Section 15: Copyright Notice

Tome of Horrors 2020, (C) 2020, Necromancer Games

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