Kamasuhn

Large celestial, lawful good

Armor Class 17 (natural armor)
Hit Points 238 (28d10 + 84)
Speed 30 ft., fly 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 16 (+3) 12 (+1) 14 (+2) 16 (+3)

Saving Throws Strength +6, Wisdom +6
Skills Acrobatics +12, Insight +10, Intimidation +11, Perception +10, Persuasion +11, Religion +9
Damage Resistances necrotic; bludgeoning, piercing and slashing damage from nonmagical weapons
Condition Immunities charmed, exhaustion, frightened
Senses darkvision 60 ft., passive Perception 20
Languages Celestial, Common
Challenge 12 (8,400 XP)

Actions

  • Multiattack. The Kamasuhn makes two attacks with its glaive.
  • Glaive. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d10 + 2) slashing damage.
  • Radiant Strike (Recharge 6). On a successful strike with its glaive, the kamasuhn unleashes a burst of radiant energy in a 60-foot radius. All creatures in this area must make a DC 13 Dexterity saving throw, taking 27 (6d8) radiant damage on a failed save, or half as much damage on a successful one.

About

This regal creature resembles a muscular winged humanoid warrior with a proud eagle’s head and four wing-like arms ending in delicately clawed hands. It bears a double-bladed polearm and is clad in elaborate armor, enameled in white and chased in gold.

The hawk-headed kamasuhn are celestial warriors, serving in the retinues of many different lawful good gods, and performing tasks for their patrons in the Material Plane. They are most often employed as guardians of dangerous or sacred places, or to retrieve lost treasures and artifacts. In this last capacity, kamasuhn have been known to assist adventuring parties in their various quests, so long as their new friends agree to aid the kamasuhn in retrieving the item in question and, if necessary, destroying it. If tasked to bring the item back to their patron, kamasuhn will reluctantly battle recalcitrant parties for the item’s possession.

Though they are merciless in their persecution of evil creatures, neither asking nor giving quarter, kamasuhn are reluctant to take the lives of good creatures. If good creatures are threatened with death at a kamasuhn’s hands, it will instead attempt to knock out the creature rather than kill it.

Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky’ Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb