Kami, Chinjugami

Family: Kami

Gargantuan fey (kami), neutral

Armor Class 18 (natural armor)
Hit Points 256 (19d20 + 57)
Speed 50 ft., fly 50 ft. (can hover)

22 (+6) 14 (+2) 17 (+3) 16 (+3) 19 (+4) 17 (+3)

Saving Throws Dex +7, Con +8, Wis +9, Cha +8
Skills Acrobatics +7, Nature +8, Religion +8, Perception +9
Condition Immunities charmed, frightened, petrified
Damage Resistances acid, fire, lightning
Senses darkvision 60 ft., blindsight 60 ft., passive Perception 19
Languages Common; telepathy 100 ft.
Challenge 16 (15,000 XP)


  • Biomechanical Staff. As part of an attack, a chinjugami can manifest a staff in its grasp. A chinjugami can manifest only one staff at a time. If the kami loses hold of the staff, the weapon disintegrates. The kami can inflict piercing damage with the staff instead of bludgeoning.
  • Innate Spellcasting. The chinjugami’s innate spellcasting ability is Wisdom (spell save DC 17). The chinjugami can innately cast the following spells, requiring no material components:
  • Magic Weapons. The chinjugami’s weapon attacks are magical.
  • Merge with Ward. A chinjugami claims a massive, fabricated ecosystem as its ward. As an action, a kami adjacent to its ward can merge body and mind with that ward. While merged, the kami can observe the surrounding region with its senses as if it were using its own body, as well as via any senses its ward might have. It can take no actions while merged other than to emerge from its ward as an action. The kami can emerge adjacent to the ward, provided the kami’s body is at least one size smaller than the ward. If the ward is a location, the kami can emerge at any point within that location. If the ward is destroyed while a kami is merged with it, the kami dies. If the ward is destroyed while the kami is not merged with it, the kami loses its merge with ward and regeneration traits, and the kami gains a level of exhaustion. It can take on a new ward by spending 7 days doing so.
  • Regeneration. The chinjugami regains 20 hit points at the start of its turn if it has at least 1 hit point.
  • Revitalization Contingency. A chinjugami that is reduced to 0 Hit Points disperses into light that merges with the chinjugami’s ward. For 7 days, the chinjugami is unconscious as it regenerates its body and mind. After that time, the chinjugami regains consciousness and can reemerge from its ward. A chinjugami can be completely destroyed only if its ward is destroyed.


  • Multiattack. The chinjugami makes two staff attacks.
  • Biomechanical Staff. Melee Weapon Attack: +11 to hit, reach 20 ft., one target. Hit: 34 (8d6 + 6) bludgeoning damage. On a critical hit, the chinjugami chooses one of two effects— the staff either sprouts entangling vines or disrupts the target’s body. Vines cause the target to become grappled (escape DC 21) and restrained as long as they are grappled. The disruption effect inflicts 17 (5d6) necrotic damage.
  • Life Bubble. The chinjugami touches a creature and grants it a breathable atmosphere, and protection from environmental heat, cold, and other extremes, for 8 hours. This does not protect against cold or fire damage, radiation flares, and other direct harm.


A chinjugami is much larger than a tsukumogami and often selects a constructed ecosystem as its ward. Although a chinjugami prefers to stay merged with its ward, it can manifest as a titan of metal and greenery. When a kami claims an occupied ecosystem, it intervenes only in subtle ways, such as removing rust from pipes. When such constructed ecosystems are abandoned, chinjugami fully embrace their roles as protectors and stewards of their wards, patrolling, performing upkeep, maintaining ecological balance, and ensuring sustainability. Those chinjugami that guard abandoned spaces are suspicious of strangers, believing them to be interlopers that might try to reclaim the areactionly to forsake it again. A typical chinjugami is about 40 feet tall.

Section 15: Copyright Notice

Mechanical Monsters (5E) © 2023, Legendary Games; Authors: Jason Nelson, Miguel Colon, Robert J. Grady, Nicholas Hite, Matt Kimmel, Michael Mifsud, James-Levi Cooke, Dan Dillon, Mike Myler, Ismael Alvarez, Jeff Lee, John Lynch.

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