Large humanoid (karn-tor), neutral evil

Armor Class 18 (battle harness) Hit Points 117 (18d10 + 18)
Speed 40 ft.

18 (+4) 15 (+2) 13 (+1) 11 (+0) 12 (+1) 8 (-1)

Saving Throws Dex +5, Con +4
Skills Athletics +7, Intimidation +5, Perception +4, Stealth +5, Survival +4
Senses darkvision 60 ft., passive Perception 14
Languages Common, Karn-Tor
Challenge 6 (2,300 XP)


  • Natural Leaper. The karn-tor ignores difficult terrain when it moves. If the karn-tor moves more than 10 feet in a round before it attacks, it deals an additional 7 (2d6) damage with its melee attacks. In addition, a karn-tor can jump through the space of allies without interfering with its movement, or even through the space of an enemy as long as it succeeds on a contested Strength (Athletics) check to move through its space. Success means that it moves without being impeded, and failure means that it cannot move past the enemy. All opportunity attacks against the Karn-Tor are made with disadvantage.
  • Savage Death Throes. The karn-tor enters a rage when its hit point total reaches 0. The Karn-Tor has advantage on all attacks and can make an additional bite attack per round. While in this state, the karn-tor dies either in three rounds, or after it has been damaged an additional three times after reaching 0 hit points.


  • Multiattack. The karn-tor makes two melee attacks, each one with a different weapon.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 +4) slashing damage.
  • Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 +4) piercing damage.
  • Spear. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit:13 (2d8 +4) piercing damage.
  • Longbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 11 (2d6 +4) piercing damage.


The karn-tor are a primitive race of saurian humanoids that inhabit the jungles and swamps of Anshar’s warmer moons. They live in small tribes of hunter-scavengers typically under the command of a powerful warlord chieftain. They are covered in mottled, scaly flesh and typically wear bloodstained hides.

Scavenged Technology. While karn-tor tend to live simply, they aren’t unintelligent and prove incredibly resourceful in terms of survival and making do with whatever resources they seize during their raids. While they have no way of manufacturing technological items, they have figured out how to use those they can steal from more civilized races when they encounter them. Of course, they are most interested in military weapons such as guns and bombs but steal whatever tech they can during raids. Beyond plundering, they rarely interact with outsiders, including members of their own species.

Section 15: Copyright Notice

Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham

This is not the complete section 15 entry - see the full license for this page