5e SRD >Creatures >

Kaulvrex Master Controller

Medium monstrosity, neutral

Armor Class 17 (natural armor)
Hit Points 71 (11d8+22)
Speed 40 ft., burrow 20 ft., swim 20 ft.

STR DEX CON INT WIS CHA
13 (+1) 17 (+3) 15 (+2) 12 (+1) 12 (+1) 14 (+2)

Saving Throws Dex +6, Int +4, Wis +4
Skills Acrobatics +9, Athletics +7, Intimidation +8, Perception +7, Persuasion +8, Stealth +9
Senses darkvision 60 ft., passive Perception 17
Languages chemical communication
Challenge 5 (1,800 XP)

SPECIAL TRAITS

  • Chemical Communication. As a kaulvrex drone.
  • Cunning Action. The master controller can take a bonus action on each of its turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
  • Expertise. A master controller’s proficiency bonus (+3) is doubled for any ability check it makes using a tool with which it is proficient.
  • Third Arm. As a kaulvrex drone.

ACTIONS

  • Multiattack. The kaulvrex makes three attacks: one with its bite, one with its claws, and one with its tail slap.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, plus 3 (1d6) acid damage.
  • Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
  • Tail Slap. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, plus 5 (1d10) fire damage, and the target is chemically marked, as a kaulvrex drone.
  • Acid Spit. Ranged Weapon Attack: +6 to hit, range 10/30 ft., one target. Hit: 10 (2d6 + 3) acid damage.
Section 15: Copyright Notice
Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham