Kaulvrex Master Soldier

Medium monstrosity, neutral

Armor Class 17 (natural armor)
Hit Points 97 (13d8+39)
Speed 40 ft., burrow 20 ft., swim 20 ft.

STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 17 (+3) 8 (-1) 12 (+1) 14 (+2)

Saving Throws Str +6, Int +2, Wis +4
Skills Acrobatics +5, Athletics +6, Intimidation +8, Perception +4, Stealth +5
Senses darkvision 60 ft., passive Perception 14
Languages chemical communication
Challenge 6 (2,300 XP)

SPECIAL TRAITS

  • Chemical Communication. As a kaulvrex drone. Third Arm. As a kaulvrex drone.

ACTIONS

  • Multiattack. The kaulvrex makes three attacks: one with its bite, one with its claws, and one with its tail slap.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, plus 3 (1d6) acid damage.
  • Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the master soldier scores a critical hit, it rolls damage dice three times, instead of twice.
  • Tail Slap. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, plus 5 (1d10) fire damage, and the target is chemically marked, as a kaulvrex drone.
  • Acid Spit. Ranged Weapon Attack: +6 to hit, range 10/30 ft., one target. Hit: 10 (2d6 + 3) acid damage.

REACTIONS

  • Punish (Recharges After a Short or Long Rest). At the end of another creature’s turn, the master soldier makes a tail slap.
Section 15: Copyright Notice

Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham

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